[−][src]Crate ds2d
Modules
graphics | |
input | |
timer |
Structs
Context | A collection of the various systems of the game engine. This will be passed to each call into the actual game. |
ContextBuilder | The entry point of the |
Enums
GameError |
Traits
Game | Implemented by the struct holding the game state. |
Functions
run | Run the game and never return. |
Type Definitions
GameResult |