[][src]Crate ds2d

Modules

graphics
input
timer

Structs

Context

A collection of the various systems of the game engine. This will be passed to each call into the actual game.

ContextBuilder

The entry point of the ds2d library that sets up the various subsystems, and in particular a window with a graphics context.

Enums

GameError

Traits

Game

Implemented by the struct holding the game state.

Functions

run

Run the game and never return.

Type Definitions

GameResult