Crate ds2d

Source

Modules§

graphics
input
timer

Structs§

Context
A collection of the various systems of the game engine. This will be passed to each call into the actual game.
ContextBuilder
The entry point of the ds2d library that sets up the various subsystems, and in particular a window with a graphics context.

Enums§

GameError

Traits§

Game
Implemented by the struct holding the game state.

Functions§

run
Run the game and never return.

Type Aliases§

GameResult