Modules§
Structs§
- Context
- A collection of the various systems of the game engine. This will be passed to each call into the actual game.
- Context
Builder - The entry point of the
ds2d
library that sets up the various subsystems, and in particular a window with a graphics context.
Enums§
Traits§
- Game
- Implemented by the struct holding the game state.
Functions§
- run
- Run the game and never return.