Struct druid::Vec2

pub struct Vec2 {
    pub x: f64,
    pub y: f64,
}
Expand description

A 2D vector.

This is intended primarily for a vector in the mathematical sense, but it can be interpreted as a translation, and converted to and from a point (vector relative to the origin) and size.

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§x: f64

The x-coordinate.

§y: f64

The y-coordinate.

Implementations§

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impl Vec2

pub const ZERO: Vec2 = Vec2::new(0., 0.)

The vector (0, 0).

pub const fn new(x: f64, y: f64) -> Vec2

Create a new vector.

pub const fn to_point(self) -> Point

Convert this vector into a Point.

pub const fn to_size(self) -> Size

Convert this vector into a Size.

pub fn dot(self, other: Vec2) -> f64

Dot product of two vectors.

pub fn cross(self, other: Vec2) -> f64

Cross product of two vectors.

This is signed so that (0, 1) × (1, 0) = 1.

pub fn hypot(self) -> f64

Magnitude of vector.

pub fn hypot2(self) -> f64

Magnitude squared of vector.

pub fn atan2(self) -> f64

Angle of vector.

If the vector is interpreted as a complex number, this is the argument. The angle is expressed in radians.

pub fn from_angle(th: f64) -> Vec2

A unit vector of the given angle.

With th at zero, the result is the positive X unit vector, and at π/2, it is the positive Y unit vector. The angle is expressed in radians.

Thus, in a Y-down coordinate system (as is common for graphics), it is a clockwise rotation, and in Y-up (traditional for math), it is anti-clockwise. This convention is consistent with Affine::rotate.

pub fn lerp(self, other: Vec2, t: f64) -> Vec2

Linearly interpolate between two vectors.

pub fn normalize(self) -> Vec2

Returns a vector of magnitude 1.0 with the same angle as self; i.e. a unit/direction vector.

This produces NaN values when the magnitude is 0.

pub fn round(self) -> Vec2

Returns a new Vec2, with x and y rounded to the nearest integer.

Examples
use kurbo::Vec2;
let a = Vec2::new(3.3, 3.6).round();
let b = Vec2::new(3.0, -3.1).round();
assert_eq!(a.x, 3.0);
assert_eq!(a.y, 4.0);
assert_eq!(b.x, 3.0);
assert_eq!(b.y, -3.0);

pub fn ceil(self) -> Vec2

Returns a new Vec2, with x and y rounded up to the nearest integer, unless they are already an integer.

Examples
use kurbo::Vec2;
let a = Vec2::new(3.3, 3.6).ceil();
let b = Vec2::new(3.0, -3.1).ceil();
assert_eq!(a.x, 4.0);
assert_eq!(a.y, 4.0);
assert_eq!(b.x, 3.0);
assert_eq!(b.y, -3.0);

pub fn floor(self) -> Vec2

Returns a new Vec2, with x and y rounded down to the nearest integer, unless they are already an integer.

Examples
use kurbo::Vec2;
let a = Vec2::new(3.3, 3.6).floor();
let b = Vec2::new(3.0, -3.1).floor();
assert_eq!(a.x, 3.0);
assert_eq!(a.y, 3.0);
assert_eq!(b.x, 3.0);
assert_eq!(b.y, -4.0);

pub fn expand(self) -> Vec2

Returns a new Vec2, with x and y rounded away from zero to the nearest integer, unless they are already an integer.

Examples
use kurbo::Vec2;
let a = Vec2::new(3.3, 3.6).expand();
let b = Vec2::new(3.0, -3.1).expand();
assert_eq!(a.x, 4.0);
assert_eq!(a.y, 4.0);
assert_eq!(b.x, 3.0);
assert_eq!(b.y, -4.0);

pub fn trunc(self) -> Vec2

Returns a new Vec2, with x and y rounded towards zero to the nearest integer, unless they are already an integer.

Examples
use kurbo::Vec2;
let a = Vec2::new(3.3, 3.6).trunc();
let b = Vec2::new(3.0, -3.1).trunc();
assert_eq!(a.x, 3.0);
assert_eq!(a.y, 3.0);
assert_eq!(b.x, 3.0);
assert_eq!(b.y, -3.0);

pub fn is_finite(self) -> bool

Is this Vec2 finite?

pub fn is_nan(self) -> bool

Is this Vec2 NaN?

Trait Implementations§

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impl Add<TranslateScale> for Vec2

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type Output = TranslateScale

The resulting type after applying the + operator.
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fn add(self, other: TranslateScale) -> TranslateScale

Performs the + operation. Read more
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impl Add<Vec2> for Circle

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type Output = Circle

The resulting type after applying the + operator.
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fn add(self, v: Vec2) -> Circle

Performs the + operation. Read more
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impl Add<Vec2> for CircleSegment

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type Output = CircleSegment

The resulting type after applying the + operator.
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fn add(self, v: Vec2) -> CircleSegment

Performs the + operation. Read more
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impl Add<Vec2> for Ellipse

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fn add(self, v: Vec2) -> Ellipse

In this context adding a Vec2 applies the corresponding translation to the ellipse.

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type Output = Ellipse

The resulting type after applying the + operator.
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impl Add<Vec2> for Line

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type Output = Line

The resulting type after applying the + operator.
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fn add(self, v: Vec2) -> Line

Performs the + operation. Read more
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impl Add<Vec2> for Point

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type Output = Point

The resulting type after applying the + operator.
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fn add(self, other: Vec2) -> Point

Performs the + operation. Read more
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impl Add<Vec2> for Rect

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type Output = Rect

The resulting type after applying the + operator.
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fn add(self, v: Vec2) -> Rect

Performs the + operation. Read more
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impl Add<Vec2> for RoundedRect

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type Output = RoundedRect

The resulting type after applying the + operator.
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fn add(self, v: Vec2) -> RoundedRect

Performs the + operation. Read more
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impl Add<Vec2> for TranslateScale

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type Output = TranslateScale

The resulting type after applying the + operator.
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fn add(self, other: Vec2) -> TranslateScale

Performs the + operation. Read more
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impl Add<Vec2> for Vec2

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type Output = Vec2

The resulting type after applying the + operator.
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fn add(self, other: Vec2) -> Vec2

Performs the + operation. Read more
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impl AddAssign<Vec2> for Point

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fn add_assign(&mut self, other: Vec2)

Performs the += operation. Read more
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impl AddAssign<Vec2> for Region

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fn add_assign(&mut self, rhs: Vec2)

Performs the += operation. Read more
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impl AddAssign<Vec2> for TranslateScale

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fn add_assign(&mut self, other: Vec2)

Performs the += operation. Read more
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impl AddAssign<Vec2> for Vec2

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fn add_assign(&mut self, other: Vec2)

Performs the += operation. Read more
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impl Clone for Vec2

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fn clone(&self) -> Vec2

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Data for Vec2

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fn same(&self, other: &Self) -> bool

Determine whether two values are the same. Read more
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impl Debug for Vec2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Vec2

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fn default() -> Vec2

Returns the “default value” for a type. Read more
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impl Display for Vec2

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fn fmt(&self, formatter: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Div<f64> for Vec2

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fn div(self, other: f64) -> Vec2

Note: division by a scalar is implemented by multiplying by the reciprocal.

This is more efficient but has different roundoff behavior than division.

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type Output = Vec2

The resulting type after applying the / operator.
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impl DivAssign<f64> for Vec2

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fn div_assign(&mut self, other: f64)

Performs the /= operation. Read more
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impl From<(f64, f64)> for Vec2

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fn from(v: (f64, f64)) -> Vec2

Converts to this type from the input type.
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impl From<Point2> for Vec2

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fn from(vec: Point2) -> Vec2

Converts to this type from the input type.
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impl Mul<f64> for Vec2

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, other: f64) -> Vec2

Performs the * operation. Read more
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impl MulAssign<f64> for Vec2

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fn mul_assign(&mut self, other: f64)

Performs the *= operation. Read more
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impl Neg for Vec2

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type Output = Vec2

The resulting type after applying the - operator.
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fn neg(self) -> Vec2

Performs the unary - operation. Read more
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impl PartialEq<Vec2> for Vec2

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fn eq(&self, other: &Vec2) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RoundFrom<(f32, f32)> for Vec2

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fn round_from(p: (f32, f32)) -> Vec2

Performs the conversion.
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impl RoundFrom<(f64, f64)> for Vec2

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fn round_from(p: (f64, f64)) -> Vec2

Performs the conversion.
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impl RoundFrom<Vec2> for (f32, f32)

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fn round_from(p: Vec2) -> (f32, f32)

Performs the conversion.
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impl RoundFrom<Vec2> for (f64, f64)

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fn round_from(p: Vec2) -> (f64, f64)

Performs the conversion.
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impl Scalable for Vec2

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fn to_px(&self, scale: Scale) -> Vec2

Converts a Vec2 from display points into pixels, using the x axis scale factor for x and the y axis scale factor for y.

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fn to_dp(&self, scale: Scale) -> Vec2

Converts a Vec2 from pixels into display points, using the x axis scale factor for x and the y axis scale factor for y.

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impl Sub<Vec2> for Circle

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type Output = Circle

The resulting type after applying the - operator.
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fn sub(self, v: Vec2) -> Circle

Performs the - operation. Read more
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impl Sub<Vec2> for CircleSegment

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type Output = CircleSegment

The resulting type after applying the - operator.
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fn sub(self, v: Vec2) -> CircleSegment

Performs the - operation. Read more
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impl Sub<Vec2> for Ellipse

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fn sub(self, v: Vec2) -> Ellipse

In this context subtracting a Vec2 applies the corresponding translation to the ellipse.

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type Output = Ellipse

The resulting type after applying the - operator.
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impl Sub<Vec2> for Line

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type Output = Line

The resulting type after applying the - operator.
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fn sub(self, v: Vec2) -> Line

Performs the - operation. Read more
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impl Sub<Vec2> for Point

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type Output = Point

The resulting type after applying the - operator.
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fn sub(self, other: Vec2) -> Point

Performs the - operation. Read more
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impl Sub<Vec2> for Rect

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type Output = Rect

The resulting type after applying the - operator.
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fn sub(self, v: Vec2) -> Rect

Performs the - operation. Read more
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impl Sub<Vec2> for RoundedRect

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type Output = RoundedRect

The resulting type after applying the - operator.
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fn sub(self, v: Vec2) -> RoundedRect

Performs the - operation. Read more
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impl Sub<Vec2> for TranslateScale

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type Output = TranslateScale

The resulting type after applying the - operator.
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fn sub(self, other: Vec2) -> TranslateScale

Performs the - operation. Read more
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impl Sub<Vec2> for Vec2

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type Output = Vec2

The resulting type after applying the - operator.
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fn sub(self, other: Vec2) -> Vec2

Performs the - operation. Read more
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impl SubAssign<Vec2> for Point

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fn sub_assign(&mut self, other: Vec2)

Performs the -= operation. Read more
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impl SubAssign<Vec2> for Region

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fn sub_assign(&mut self, rhs: Vec2)

Performs the -= operation. Read more
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impl SubAssign<Vec2> for TranslateScale

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fn sub_assign(&mut self, other: Vec2)

Performs the -= operation. Read more
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impl SubAssign<Vec2> for Vec2

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fn sub_assign(&mut self, other: Vec2)

Performs the -= operation. Read more
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impl Copy for Vec2

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impl StructuralPartialEq for Vec2

Auto Trait Implementations§

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impl RefUnwindSafe for Vec2

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impl Send for Vec2

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impl Sync for Vec2

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impl Unpin for Vec2

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impl UnwindSafe for Vec2

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyEq for Twhere T: Any + PartialEq<T>,

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fn equals(&self, other: &(dyn Any + 'static)) -> bool

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fn as_any(&self) -> &(dyn Any + 'static)

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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IsDefault for Twhere T: Default + PartialEq<T> + Copy,

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fn is_default(&self) -> bool

Checks that type has a default value.
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impl<T> RoundFrom<T> for T

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fn round_from(x: T) -> T

Performs the conversion.
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impl<T, U> RoundInto<U> for Twhere U: RoundFrom<T>,

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fn round_into(self) -> U

Performs the conversion.
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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for Twhere T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more