Struct druid::Menu

source ·
pub struct Menu<T> { /* private fields */ }
Expand description

A menu.

Menus can be nested arbitrarily, so this could also be a submenu. See the module level documentation for more on how to use menus.

Implementations§

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impl<T: Data> Menu<T>

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pub fn empty() -> Menu<T>

Create an empty menu.

Examples found in repository?
examples/textbox.rs (line 96)
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fn make_menu<T: Data>(_window: Option<WindowId>, _data: &AppState, _env: &Env) -> Menu<T> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = base.entry(druid::platform_menus::mac::application::default())
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    base.entry(
        Menu::new(LocalizedString::new("common-menu-edit-menu"))
            .entry(druid::platform_menus::common::undo())
            .entry(druid::platform_menus::common::redo())
            .separator()
            .entry(druid::platform_menus::common::cut())
            .entry(druid::platform_menus::common::copy())
            .entry(druid::platform_menus::common::paste()),
    )
}
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examples/markdown_preview.rs (line 237)
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fn make_menu<T: Data>(_window_id: Option<WindowId>, _app_state: &AppState, _env: &Env) -> Menu<T> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = base.entry(druid::platform_menus::mac::application::default())
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    base.entry(
        Menu::new(LocalizedString::new("common-menu-edit-menu"))
            .entry(druid::platform_menus::common::undo())
            .entry(druid::platform_menus::common::redo())
            .separator()
            .entry(druid::platform_menus::common::cut().enabled(false))
            .entry(druid::platform_menus::common::copy())
            .entry(druid::platform_menus::common::paste()),
    )
}
examples/multiwin.rs (line 198)
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fn make_menu(_: Option<WindowId>, state: &State, _: &Env) -> Menu<State> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = druid::platform_menus::mac::menu_bar();
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    if state.menu_count != 0 {
        let mut custom = Menu::new(LocalizedString::new("Custom"));

        for i in 1..=state.menu_count {
            custom = custom.entry(
                MenuItem::new(
                    LocalizedString::new("hello-counter")
                        .with_arg("count", move |_: &State, _| i.into()),
                )
                .on_activate(move |_ctx, data, _env| data.selected = i)
                .enabled_if(move |_data, _env| i % 3 != 0)
                .selected_if(move |data, _env| i == data.selected),
            );
        }
        base = base.entry(custom);
    }
    base.rebuild_on(|old_data, data, _env| old_data.menu_count != data.menu_count)
}

fn make_context_menu() -> Menu<State> {
    Menu::empty()
        .entry(
            MenuItem::new(LocalizedString::new("Increment"))
                .on_activate(|_ctx, data: &mut State, _env| data.menu_count += 1),
        )
        .entry(
            MenuItem::new(LocalizedString::new("Decrement")).on_activate(
                |_ctx, data: &mut State, _env| data.menu_count = data.menu_count.saturating_sub(1),
            ),
        )
        .entry(
            MenuItem::new(LocalizedString::new("Glow when hot"))
                .on_activate(|_ctx, data: &mut State, _env| data.glow_hot = !data.glow_hot),
        )
}
source

pub fn new(title: impl Into<LabelText<T>>) -> Menu<T>

Create a menu with the given name.

Examples found in repository?
examples/textbox.rs (line 111)
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fn make_menu<T: Data>(_window: Option<WindowId>, _data: &AppState, _env: &Env) -> Menu<T> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = base.entry(druid::platform_menus::mac::application::default())
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    base.entry(
        Menu::new(LocalizedString::new("common-menu-edit-menu"))
            .entry(druid::platform_menus::common::undo())
            .entry(druid::platform_menus::common::redo())
            .separator()
            .entry(druid::platform_menus::common::cut())
            .entry(druid::platform_menus::common::copy())
            .entry(druid::platform_menus::common::paste()),
    )
}
More examples
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examples/markdown_preview.rs (line 252)
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fn make_menu<T: Data>(_window_id: Option<WindowId>, _app_state: &AppState, _env: &Env) -> Menu<T> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = base.entry(druid::platform_menus::mac::application::default())
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    base.entry(
        Menu::new(LocalizedString::new("common-menu-edit-menu"))
            .entry(druid::platform_menus::common::undo())
            .entry(druid::platform_menus::common::redo())
            .separator()
            .entry(druid::platform_menus::common::cut().enabled(false))
            .entry(druid::platform_menus::common::copy())
            .entry(druid::platform_menus::common::paste()),
    )
}
examples/multiwin.rs (line 213)
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fn make_menu(_: Option<WindowId>, state: &State, _: &Env) -> Menu<State> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = druid::platform_menus::mac::menu_bar();
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    if state.menu_count != 0 {
        let mut custom = Menu::new(LocalizedString::new("Custom"));

        for i in 1..=state.menu_count {
            custom = custom.entry(
                MenuItem::new(
                    LocalizedString::new("hello-counter")
                        .with_arg("count", move |_: &State, _| i.into()),
                )
                .on_activate(move |_ctx, data, _env| data.selected = i)
                .enabled_if(move |_data, _env| i % 3 != 0)
                .selected_if(move |data, _env| i == data.selected),
            );
        }
        base = base.entry(custom);
    }
    base.rebuild_on(|old_data, data, _env| old_data.menu_count != data.menu_count)
}
source

pub fn enabled_if(self, enabled: impl FnMut(&T, &Env) -> bool + 'static) -> Self

Provide a callback for determining whether this item should be enabled.

Whenever the callback returns true, the menu will be enabled.

source

pub fn enabled(self, enabled: bool) -> Self

Enable or disable this menu.

source

pub fn entry(self, entry: impl Into<MenuEntry<T>>) -> Self

Append a menu entry to this menu, returning the modified menu.

Examples found in repository?
examples/textbox.rs (line 108)
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fn make_menu<T: Data>(_window: Option<WindowId>, _data: &AppState, _env: &Env) -> Menu<T> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = base.entry(druid::platform_menus::mac::application::default())
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    base.entry(
        Menu::new(LocalizedString::new("common-menu-edit-menu"))
            .entry(druid::platform_menus::common::undo())
            .entry(druid::platform_menus::common::redo())
            .separator()
            .entry(druid::platform_menus::common::cut())
            .entry(druid::platform_menus::common::copy())
            .entry(druid::platform_menus::common::paste()),
    )
}
More examples
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examples/markdown_preview.rs (line 249)
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fn make_menu<T: Data>(_window_id: Option<WindowId>, _app_state: &AppState, _env: &Env) -> Menu<T> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = base.entry(druid::platform_menus::mac::application::default())
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    base.entry(
        Menu::new(LocalizedString::new("common-menu-edit-menu"))
            .entry(druid::platform_menus::common::undo())
            .entry(druid::platform_menus::common::redo())
            .separator()
            .entry(druid::platform_menus::common::cut().enabled(false))
            .entry(druid::platform_menus::common::copy())
            .entry(druid::platform_menus::common::paste()),
    )
}
examples/multiwin.rs (line 210)
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fn make_menu(_: Option<WindowId>, state: &State, _: &Env) -> Menu<State> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = druid::platform_menus::mac::menu_bar();
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    if state.menu_count != 0 {
        let mut custom = Menu::new(LocalizedString::new("Custom"));

        for i in 1..=state.menu_count {
            custom = custom.entry(
                MenuItem::new(
                    LocalizedString::new("hello-counter")
                        .with_arg("count", move |_: &State, _| i.into()),
                )
                .on_activate(move |_ctx, data, _env| data.selected = i)
                .enabled_if(move |_data, _env| i % 3 != 0)
                .selected_if(move |data, _env| i == data.selected),
            );
        }
        base = base.entry(custom);
    }
    base.rebuild_on(|old_data, data, _env| old_data.menu_count != data.menu_count)
}

fn make_context_menu() -> Menu<State> {
    Menu::empty()
        .entry(
            MenuItem::new(LocalizedString::new("Increment"))
                .on_activate(|_ctx, data: &mut State, _env| data.menu_count += 1),
        )
        .entry(
            MenuItem::new(LocalizedString::new("Decrement")).on_activate(
                |_ctx, data: &mut State, _env| data.menu_count = data.menu_count.saturating_sub(1),
            ),
        )
        .entry(
            MenuItem::new(LocalizedString::new("Glow when hot"))
                .on_activate(|_ctx, data: &mut State, _env| data.glow_hot = !data.glow_hot),
        )
}
source

pub fn separator(self) -> Self

Append a separator to this menu, returning the modified menu.

Examples found in repository?
examples/textbox.rs (line 114)
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fn make_menu<T: Data>(_window: Option<WindowId>, _data: &AppState, _env: &Env) -> Menu<T> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = base.entry(druid::platform_menus::mac::application::default())
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    base.entry(
        Menu::new(LocalizedString::new("common-menu-edit-menu"))
            .entry(druid::platform_menus::common::undo())
            .entry(druid::platform_menus::common::redo())
            .separator()
            .entry(druid::platform_menus::common::cut())
            .entry(druid::platform_menus::common::copy())
            .entry(druid::platform_menus::common::paste()),
    )
}
More examples
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examples/markdown_preview.rs (line 255)
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fn make_menu<T: Data>(_window_id: Option<WindowId>, _app_state: &AppState, _env: &Env) -> Menu<T> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = base.entry(druid::platform_menus::mac::application::default())
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    base.entry(
        Menu::new(LocalizedString::new("common-menu-edit-menu"))
            .entry(druid::platform_menus::common::undo())
            .entry(druid::platform_menus::common::redo())
            .separator()
            .entry(druid::platform_menus::common::cut().enabled(false))
            .entry(druid::platform_menus::common::copy())
            .entry(druid::platform_menus::common::paste()),
    )
}
source

pub fn refresh_on( self, refresh: impl FnMut(&T, &T, &Env) -> bool + 'static ) -> Self

Supply a function to check when this menu needs to refresh itself.

The arguments to the callback are (in order):

  • the previous value of the data,
  • the current value of the data, and
  • the current value of the environment.

The callback should return true if the menu needs to refresh itself.

This callback is intended to be purely an optimization. If you do create a menu without supplying a refresh callback, the menu will recursively check whether any children have changed and refresh itself if any have. By supplying a callback here, you can short-circuit those recursive calls.

source

pub fn rebuild_on( self, rebuild: impl FnMut(&T, &T, &Env) -> bool + 'static ) -> Self

Supply a function to check when this menu needs to be rebuild from scratch.

The arguments to the callback are (in order):

  • the previous value of the data,
  • the current value of the data, and
  • the current value of the environment.

The callback should return true if the menu needs to be rebuilt.

The difference between rebuilding and refreshing (as in refresh_on) is that rebuilding creates the menu from scratch using the original menu-building callback, whereas refreshing involves tweaking the existing menu entries (e.g. enabling or disabling items).

If you do not provide a callback using this method, the menu will never get rebuilt. Also, only window and application menus get rebuilt; context menus never do.

Examples found in repository?
examples/multiwin.rs (line 228)
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fn make_menu(_: Option<WindowId>, state: &State, _: &Env) -> Menu<State> {
    let mut base = Menu::empty();
    #[cfg(target_os = "macos")]
    {
        base = druid::platform_menus::mac::menu_bar();
    }
    #[cfg(any(
        target_os = "windows",
        target_os = "freebsd",
        target_os = "linux",
        target_os = "openbsd"
    ))]
    {
        base = base.entry(druid::platform_menus::win::file::default());
    }
    if state.menu_count != 0 {
        let mut custom = Menu::new(LocalizedString::new("Custom"));

        for i in 1..=state.menu_count {
            custom = custom.entry(
                MenuItem::new(
                    LocalizedString::new("hello-counter")
                        .with_arg("count", move |_: &State, _| i.into()),
                )
                .on_activate(move |_ctx, data, _env| data.selected = i)
                .enabled_if(move |_data, _env| i % 3 != 0)
                .selected_if(move |data, _env| i == data.selected),
            );
        }
        base = base.entry(custom);
    }
    base.rebuild_on(|old_data, data, _env| old_data.menu_count != data.menu_count)
}
source

pub fn lens<S: Data>(self, lens: impl Lens<S, T> + 'static) -> MenuEntry<S>

Wraps this menu in a lens, so that it can be added to a Menu<S>.

Trait Implementations§

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impl<T: Data> From<Menu<T>> for MenuEntry<T>

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fn from(menu: Menu<T>) -> MenuEntry<T>

Converts to this type from the input type.

Auto Trait Implementations§

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impl<T> !RefUnwindSafe for Menu<T>

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impl<T> !Send for Menu<T>

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impl<T> !Sync for Menu<T>

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impl<T> Unpin for Menu<T>

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impl<T> !UnwindSafe for Menu<T>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> RoundFrom<T> for T

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fn round_from(x: T) -> T

Performs the conversion.
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impl<T, U> RoundInto<U> for Twhere U: RoundFrom<T>,

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fn round_into(self) -> U

Performs the conversion.
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type Output = T

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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