[]Struct druid::piet::kurbo::QuadBez

pub struct QuadBez {
    pub p0: Point,
    pub p1: Point,
    pub p2: Point,
}

A single quadratic Bézier segment.

Fields

p0: Pointp1: Pointp2: Point

Implementations

impl QuadBez

pub fn new<V>(p0: V, p1: V, p2: V) -> QuadBez where
    V: Into<Point>, 

Create a new quadratic Bézier segment.

pub fn raise(&self) -> CubicBez

Raise the order by 1.

Returns a cubic Bézier segment that exactly represents this quadratic.

Trait Implementations

impl Clone for QuadBez

impl Copy for QuadBez

impl Data for QuadBez[src]

impl Debug for QuadBez

impl From<QuadBez> for PathSeg

impl Mul<QuadBez> for Affine

type Output = QuadBez

The resulting type after applying the * operator.

impl Mul<QuadBez> for TranslateScale

type Output = QuadBez

The resulting type after applying the * operator.

impl ParamCurve for QuadBez

pub fn subdivide(&self) -> (QuadBez, QuadBez)

Subdivide into halves, using de Casteljau.

impl ParamCurveArclen for QuadBez

pub fn arclen(&self, _accuracy: f64) -> f64

Arclength of a quadratic Bézier segment.

This computation is based on an analytical formula. Since that formula suffers from numerical instability when the curve is very close to a straight line, we detect that case and fall back to Legendre-Gauss quadrature.

Accuracy should be better than 1e-13 over the entire range.

Adapted from http://www.malczak.linuxpl.com/blog/quadratic-bezier-curve-length/ with permission.

impl ParamCurveArea for QuadBez

impl ParamCurveCurvature for QuadBez

impl ParamCurveDeriv for QuadBez

type DerivResult = Line

The parametric curve obtained by taking the derivative of this one.

impl ParamCurveExtrema for QuadBez

impl ParamCurveNearest for QuadBez

pub fn nearest(&self, p: Point, _accuracy: f64) -> (f64, f64)

Find nearest point, using analytical algorithm based on cubic root finding.

impl PartialEq<QuadBez> for QuadBez

impl Shape for QuadBez

type PathElementsIter = QuadBezIter

The iterator returned by the path_elements method. Read more

impl StructuralPartialEq for QuadBez

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> AnyEq for T where
    T: PartialEq<T> + Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> RoundFrom<T> for T

impl<T, U> RoundInto<U> for T where
    U: RoundFrom<T>, 

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.