init

Function init 

Source
pub fn init()
Expand description

Initialize the app. At the moment, this is mostly needed for hi-dpi.

Examples found in repository?
examples/hello.rs (line 99)
98fn main() {
99    druid_win_shell::init();
100
101    let mut file_menu = Menu::new();
102    file_menu.add_item(0x100, "E&xit");
103    file_menu.add_item(0x101, "O&pen");
104    let mut menubar = Menu::new();
105    menubar.add_dropdown(file_menu, "&File");
106
107    let mut run_loop = win_main::RunLoop::new();
108    let mut builder = WindowBuilder::new();
109    builder.set_handler(Box::new(HelloState::default()));
110    builder.set_title("Hello example");
111    builder.set_menu(menubar);
112    let window = builder.build().unwrap();
113    window.show();
114    run_loop.run();
115}
More examples
Hide additional examples
examples/perftest.rs (line 125)
124fn main() {
125    druid_win_shell::init();
126
127    let mut run_loop = win_main::RunLoop::new();
128    let mut builder = WindowBuilder::new();
129    let perf_state = PerfState {
130        dwrite_factory: directwrite::Factory::new().unwrap(),
131        handle: Default::default(),
132        last_time: 0.0,
133    };
134    builder.set_handler(Box::new(PerfTest(RefCell::new(perf_state))));
135    builder.set_title("Performance tester");
136    // Note: experiment with changing this
137    builder.set_present_strategy(PresentStrategy::FlipRedirect);
138    let window = builder.build().unwrap();
139    window.show();
140    run_loop.run();
141}