Struct drm::control::framebuffer::Handle
source · pub struct Handle(_);
Expand description
A ResourceHandle
for a framebuffer.
Like all control resources, every framebuffer has a unique Handle
associated with it. This Handle
can be used to acquire information about
the framebuffer (see framebuffer::Info
) or change the framebuffer’s
state.
These can be retrieved by using ResourceIds::framebuffers
, but most
often you will create your own using [Device::create_framebuffer
].