Structs§
- Input
Binding Map - Rebindable input binding map. Maps VirtualKey → InputAction. Multiple keys can map to the same action, but each key maps to at most one action. If a single physical input should trigger context-dependent behavior (e.g., MouseLeft is PrimaryAction in UI but Attack in combat), resolve that at the game layer, not here.
Enums§
- Virtual
Key - Platform-independent key/button identifiers. Covers keyboard, mouse, and gamepad inputs.