[][src]Struct drawing_gl::GlDevice

pub struct GlDevice { /* fields omitted */ }

Implementations

impl GlDevice[src]

pub fn create_window_target(
    &mut self,
    window_builder: WindowBuilder,
    events_loop: &EventLoop<()>,
    shared_window_target: Option<&GlWindowTarget>
) -> Result<GlWindowTarget>
[src]

pub fn begin(&mut self, window_target: &GlWindowTarget) -> Result<()>[src]

pub fn end(&mut self, window_target: &GlWindowTarget)[src]

pub fn set_render_target(&mut self, target: &GlRenderTarget)[src]

Trait Implementations

impl Device for GlDevice[src]

type Texture = GlTexture

type RenderTarget = GlRenderTarget

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.