Modules§
Structs§
- Capabilities
- Drawing backend capabilities.
- Color
- Color
Matrix - Context
Vulkan Info - Paragraph
Style - Pixel
Unit - Range
- Rounding
Radii - Text
Decoration - Text
Decoration Type - Texture
Descriptor
Enums§
- Blend
Mode - Blur
Style - Clip
Operation - Color
Filter - Color
Format - Color
Source - Color
Space - Draw
Style - Fill
Type - Font
Style - Font
Weight - Graphics
Api - Image
Filter - Mask
Filter - Stroke
Cap - Stroke
Join - Text
Alignment - Text
Decoration Style - Text
Direction - Texture
Sampling - Tile
Mode
Traits§
- Color
Source Fragment - Context
Gl - Context
Vulkan - Display
List - Display
List Builder - Drawing
Context - An abstraction over graphics context (like OpenGL or Vulkan context).
- Fonts
- Reference counted object.
- Fragment
Program - Represents a fragment program. Reference counted, thread safe, immutable object.
- Glyph
Info - Image
Filter Fragment - Line
Metrics - Paint
- Paragraph
- Paragraph
Builder - Path
- Path
Builder - Surface
- A surface represents a render target. That can be usually a window or a texture.
- Texture
- Represents an image whose data is resident in GPU memory. Reference counted, thread safe, immutable object.
- Vulkan
Swapchain