[][src]Struct dragon::core::mesh::SimpleMesh

pub struct SimpleMesh {
    pub vertices: Vec<Point3<f32>>,
    pub polygons: Vec<(usize, usize, usize, String)>,
}

MeshPolygon draw triangles

Fields

vertices: Vec<Point3<f32>>polygons: Vec<(usize, usize, usize, String)>

Methods

impl SimpleMesh[src]

pub fn new(
    vertices: Vec<Point3<f32>>,
    polygons: Vec<(usize, usize, usize, String)>
) -> Mesh
[src]

Trait Implementations

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>,