1#![cfg_attr(docsrs, feature(doc_cfg))]
8#![deny(missing_docs)]
9
10#[cfg(feature = "fbx-reader")]
11pub mod fbx_ascii;
13#[cfg(any(feature = "fbx-reader", feature = "fbx-writer"))]
14mod fbx_ascii_syntax;
15#[cfg(feature = "fbx-writer")]
16mod fbx_ascii_writer;
17#[cfg(feature = "fbx-reader")]
18pub mod fbx_container;
20#[cfg(feature = "fbx-writer")]
21mod fbx_encoder;
22#[cfg(any(feature = "fbx-reader", feature = "fbx-writer"))]
23pub mod fbx_node;
24#[cfg(feature = "fbx-reader")]
25pub mod fbx_options;
27#[cfg(feature = "fbx-reader")]
28pub mod fbx_reader;
30#[cfg(any(feature = "fbx-reader", feature = "fbx-writer"))]
31pub mod fbx_render_mesh;
33#[cfg(any(feature = "fbx-reader", feature = "fbx-writer"))]
34mod fbx_scene;
35#[cfg(feature = "fbx-reader")]
36mod fbx_templates;
37#[cfg(feature = "fbx-reader")]
38mod fbx_transform;
40#[cfg(feature = "fbx-writer")]
41pub mod fbx_writer;
43#[cfg(feature = "gltf-container")]
44pub mod gltf_container;
46#[cfg(feature = "gltf-container")]
47mod gltf_error;
48#[cfg(feature = "gltf-geometry")]
49pub mod gltf_geometry;
51#[cfg(feature = "gltf-container")]
52pub mod meshopt;
54#[cfg(feature = "obj-reader")]
55pub mod obj_reader;
57#[cfg(feature = "obj-writer")]
58pub mod obj_writer;
60pub mod ply_format;
62#[cfg(feature = "ply-reader")]
63pub mod ply_reader;
65#[cfg(feature = "ply-writer")]
66pub mod ply_writer;
68#[cfg(feature = "stl-reader")]
69pub mod stl_reader;
71#[cfg(feature = "stl-writer")]
72pub mod stl_writer;
74pub mod traits;
76
77#[cfg(feature = "fbx-reader")]
78pub use fbx_options::{FbxByteOrder, FbxDecodeLimits, FbxReadOptions};
79#[cfg(feature = "fbx-reader")]
80pub use fbx_reader::{FbxMemoryReader, FbxReader};
81#[cfg(any(feature = "fbx-reader", feature = "fbx-writer"))]
82pub use fbx_render_mesh::{FbxGeometryLayers, FbxRenderLayer, FbxRenderMesh};
83#[cfg(any(feature = "fbx-reader", feature = "fbx-writer"))]
84pub use fbx_scene::{
85 FbxAnimChannel, FbxAnimChannelPath, FbxAnimInterpolation, FbxAnimSampler, FbxAnimation,
86 FbxBinormalSet, FbxCamera, FbxColorSet, FbxCreaseKind, FbxCreaseLayer, FbxGlobalSettings,
87 FbxLayerSet, FbxLight, FbxMaterial, FbxMeshInstance, FbxMeshLayers, FbxMorphTarget,
88 FbxNodeAttribute, FbxNodeId, FbxNormalSet, FbxScene, FbxSceneNode, FbxSkin, FbxSkinCluster,
89 FbxSmoothingLayer, FbxTangentSet, FbxTexture, FbxTextureBinding, FbxTextureSlot, FbxTransform,
90 FbxTransformStack, FbxUvSet, FbxWarning, FbxWarningCode,
91};
92#[cfg(feature = "fbx-writer")]
93pub use fbx_writer::{FbxFormat, FbxWriter};
94#[cfg(feature = "gltf-container")]
95pub use gltf_container::{
96 decode_data_uri, inspect_glb, parse_glb_json_and_bin, parse_gltf_container,
97 resolve_gltf_buffers, resolve_resource_uri, ExternalFilePolicy, FileResourceResolver,
98 GlbChunkDescriptor, GlbLayout, GlbRangeReader, GltfBufferReference, GltfContainer,
99 GltfContainerFormat, ResourceLimits, ResourceResolver,
100};
101#[cfg(feature = "gltf-container")]
102pub use gltf_error::GltfError;
103#[cfg(feature = "gltf-geometry")]
104pub use gltf_geometry::{decode_geometry, AccessorSource, DecodedAccessor};
105#[cfg(feature = "gltf-container")]
106pub use meshopt::{MeshoptFilter, MeshoptMode};
107#[cfg(feature = "obj-reader")]
108pub use obj_reader::ObjReader;
109#[cfg(feature = "obj-writer")]
110pub use obj_writer::ObjWriter;
111pub use ply_format::PlyFormat;
112#[cfg(feature = "ply-reader")]
113pub use ply_reader::PlyReader;
114#[cfg(feature = "ply-writer")]
115pub use ply_writer::PlyWriter;
116#[cfg(feature = "stl-reader")]
117pub use stl_reader::StlReader;
118#[cfg(feature = "stl-writer")]
119pub use stl_writer::{StlFormat, StlWriter};
120pub use traits::{PointCloudReader, PointCloudWriter, ReadFromBytes, Reader, WriteToBytes, Writer};