1use std::fs::File;
27use std::io::{self, BufWriter, Write};
28use std::path::Path;
29
30use draco_core::draco_types::DataType;
31use draco_core::geometry_attribute::GeometryAttributeType;
32use draco_core::geometry_indices::FaceIndex;
33use draco_core::mesh::Mesh;
34
35use crate::traits::{PointCloudWriter, WriteToBytes, Writer};
36
37#[derive(Debug, Clone, Default)]
54pub struct ObjWriter {
55 positions: Vec<[f32; 3]>,
57 normals: Vec<[f32; 3]>,
59 texcoords: Vec<[f32; 2]>,
61 faces: Vec<ObjFace>,
63 groups: Vec<(String, usize)>,
65}
66
67#[derive(Debug, Clone)]
68struct ObjFace {
69 positions: [u32; 3],
70 texcoords: Option<[u32; 3]>,
71 normals: Option<[u32; 3]>,
72}
73
74impl ObjWriter {
75 pub fn new() -> Self {
77 Self::default()
78 }
79
80 pub fn add_points(&mut self, points: &[[f32; 3]]) {
82 self.positions.extend_from_slice(points);
83 }
84
85 pub fn add_point(&mut self, point: [f32; 3]) {
87 self.positions.push(point);
88 }
89
90 pub fn vertex_count(&self) -> usize {
92 self.positions.len()
93 }
94
95 pub fn face_count(&self) -> usize {
97 self.faces.len()
98 }
99
100 pub fn write<P: AsRef<Path>>(&self, path: P) -> io::Result<()> {
102 let file = File::create(path)?;
103 let mut writer = BufWriter::new(file);
104 self.write_to(&mut writer)
105 }
106
107 pub fn write_to<W: Write>(&self, writer: &mut W) -> io::Result<()> {
109 writeln!(writer, "# OBJ file generated by draco-io")?;
111 writeln!(writer, "# Vertices: {}", self.positions.len())?;
112 writeln!(writer, "# Faces: {}", self.faces.len())?;
113 writeln!(writer)?;
114
115 for [x, y, z] in &self.positions {
117 writeln!(writer, "v {:.6} {:.6} {:.6}", x, y, z)?;
118 }
119
120 if !self.texcoords.is_empty() {
122 writeln!(writer)?;
123 for [u, v] in &self.texcoords {
124 writeln!(writer, "vt {:.6} {:.6}", u, v)?;
125 }
126 }
127
128 if !self.normals.is_empty() {
130 writeln!(writer)?;
131 for [x, y, z] in &self.normals {
132 writeln!(writer, "vn {:.6} {:.6} {:.6}", x, y, z)?;
133 }
134 }
135
136 if !self.faces.is_empty() {
138 writeln!(writer)?;
139
140 let mut group_iter = self.groups.iter().peekable();
141 let has_texcoords = !self.texcoords.is_empty();
142 let has_normals = !self.normals.is_empty();
143
144 for (i, face) in self.faces.iter().enumerate() {
145 if let Some((name, start_idx)) = group_iter.peek() {
147 if i == *start_idx {
148 writeln!(writer, "o {}", name)?;
149 group_iter.next();
150 }
151 }
152
153 match (
154 has_texcoords.then_some(face.texcoords).flatten(),
155 has_normals.then_some(face.normals).flatten(),
156 ) {
157 (Some(texcoords), Some(normals)) => {
158 writeln!(
159 writer,
160 "f {}/{}/{} {}/{}/{} {}/{}/{}",
161 face.positions[0],
162 texcoords[0],
163 normals[0],
164 face.positions[1],
165 texcoords[1],
166 normals[1],
167 face.positions[2],
168 texcoords[2],
169 normals[2]
170 )?;
171 }
172 (Some(texcoords), None) => {
173 writeln!(
174 writer,
175 "f {}/{} {}/{} {}/{}",
176 face.positions[0],
177 texcoords[0],
178 face.positions[1],
179 texcoords[1],
180 face.positions[2],
181 texcoords[2]
182 )?;
183 }
184 (None, Some(normals)) => {
185 writeln!(
186 writer,
187 "f {}//{} {}//{} {}//{}",
188 face.positions[0],
189 normals[0],
190 face.positions[1],
191 normals[1],
192 face.positions[2],
193 normals[2]
194 )?;
195 }
196 (None, None) => {
197 writeln!(
198 writer,
199 "f {} {} {}",
200 face.positions[0], face.positions[1], face.positions[2]
201 )?;
202 }
203 }
204 }
205 }
206
207 Ok(())
208 }
209
210 pub fn write_to_vec(&self) -> io::Result<Vec<u8>> {
212 let mut out = Vec::new();
213 self.write_to(&mut out)?;
214 Ok(out)
215 }
216}
217
218fn read_float3(mesh: &Mesh, att_id: i32, point_idx: usize) -> [f32; 3] {
220 let att = mesh.attribute(att_id);
221 let byte_stride = att.byte_stride() as usize;
222 let buffer = att.buffer();
223 let mut bytes = [0u8; 12];
224 buffer.read(point_idx * byte_stride, &mut bytes);
225 [
226 f32::from_le_bytes([bytes[0], bytes[1], bytes[2], bytes[3]]),
227 f32::from_le_bytes([bytes[4], bytes[5], bytes[6], bytes[7]]),
228 f32::from_le_bytes([bytes[8], bytes[9], bytes[10], bytes[11]]),
229 ]
230}
231
232fn read_float2(mesh: &Mesh, att_id: i32, point_idx: usize) -> [f32; 2] {
234 let att = mesh.attribute(att_id);
235 let byte_stride = att.byte_stride() as usize;
236 let buffer = att.buffer();
237 let mut bytes = [0u8; 8];
238 buffer.read(point_idx * byte_stride, &mut bytes);
239 [
240 f32::from_le_bytes([bytes[0], bytes[1], bytes[2], bytes[3]]),
241 f32::from_le_bytes([bytes[4], bytes[5], bytes[6], bytes[7]]),
242 ]
243}
244
245fn require_f32_components(mesh: &Mesh, att_id: i32, components: u8, label: &str) -> io::Result<()> {
246 let att = mesh.attribute(att_id);
247 if att.data_type() != DataType::Float32 || att.num_components() != components {
248 return Err(io::Error::new(
249 io::ErrorKind::InvalidInput,
250 format!("OBJ writer requires {label} attributes to be Float32x{components}"),
251 ));
252 }
253 Ok(())
254}
255
256impl Writer for ObjWriter {
261 fn new() -> Self {
262 Self::default()
263 }
264
265 fn add_mesh(&mut self, mesh: &Mesh, name: Option<&str>) -> io::Result<()> {
266 let vertex_offset = self.positions.len() as u32;
267 let normal_offset = self.normals.len() as u32;
268 let texcoord_offset = self.texcoords.len() as u32;
269 let face_start = self.faces.len();
270
271 if let Some(n) = name {
273 self.groups.push((n.to_string(), face_start));
274 }
275
276 let pos_att_id = mesh.named_attribute_id(GeometryAttributeType::Position);
278 if pos_att_id >= 0 {
279 require_f32_components(mesh, pos_att_id, 3, "position")?;
280 for i in 0..mesh.num_points() {
281 self.positions.push(read_float3(mesh, pos_att_id, i));
282 }
283 }
284
285 let normal_att_id = mesh.named_attribute_id(GeometryAttributeType::Normal);
287 let has_normals = normal_att_id >= 0;
288 if has_normals {
289 require_f32_components(mesh, normal_att_id, 3, "normal")?;
290 for i in 0..mesh.num_points() {
291 self.normals.push(read_float3(mesh, normal_att_id, i));
292 }
293 }
294
295 let texcoord_att_id = mesh.named_attribute_id(GeometryAttributeType::TexCoord);
297 let has_texcoords = texcoord_att_id >= 0;
298 if has_texcoords {
299 require_f32_components(mesh, texcoord_att_id, 2, "texcoord")?;
300 for i in 0..mesh.num_points() {
301 self.texcoords.push(read_float2(mesh, texcoord_att_id, i));
302 }
303 }
304
305 for i in 0..mesh.num_faces() as u32 {
307 let face = mesh.face(FaceIndex(i));
308 let positions = [
309 face[0].0 + vertex_offset + 1,
310 face[1].0 + vertex_offset + 1,
311 face[2].0 + vertex_offset + 1,
312 ];
313 let normals = has_normals.then(|| {
314 [
315 face[0].0 + normal_offset + 1,
316 face[1].0 + normal_offset + 1,
317 face[2].0 + normal_offset + 1,
318 ]
319 });
320 let texcoords = has_texcoords.then(|| {
321 [
322 face[0].0 + texcoord_offset + 1,
323 face[1].0 + texcoord_offset + 1,
324 face[2].0 + texcoord_offset + 1,
325 ]
326 });
327 self.faces.push(ObjFace {
328 positions,
329 texcoords,
330 normals,
331 });
332 }
333 Ok(())
334 }
335
336 fn write<P: AsRef<Path>>(&self, path: P) -> io::Result<()> {
337 self.write(path)
338 }
339
340 fn vertex_count(&self) -> usize {
341 self.vertex_count()
342 }
343
344 fn face_count(&self) -> usize {
345 self.face_count()
346 }
347}
348
349impl PointCloudWriter for ObjWriter {
350 fn add_points(&mut self, points: &[[f32; 3]]) {
351 self.positions.extend_from_slice(points);
352 }
353
354 fn add_point(&mut self, point: [f32; 3]) {
355 self.positions.push(point);
356 }
357}
358
359impl WriteToBytes for ObjWriter {
360 fn write_to_vec(&self) -> io::Result<Vec<u8>> {
361 ObjWriter::write_to_vec(self)
362 }
363
364 fn write_to<W: Write>(&self, writer: &mut W) -> io::Result<()> {
365 ObjWriter::write_to(self, writer)
366 }
367}
368
369pub fn write_obj_mesh<P: AsRef<Path>>(path: P, mesh: &Mesh) -> io::Result<()> {
377 let mut writer = ObjWriter::new();
378 Writer::add_mesh(&mut writer, mesh, None)?;
379 writer.write(path)
380}
381
382pub fn write_obj_positions<P: AsRef<Path>>(path: P, points: &[[f32; 3]]) -> io::Result<()> {
386 let mut writer = ObjWriter::new();
387 writer.add_points(points);
388 writer.write(path)
389}
390
391#[cfg(test)]
396mod tests {
397 use super::*;
398 use draco_core::draco_types::DataType;
399 use draco_core::geometry_attribute::PointAttribute;
400 use draco_core::geometry_indices::PointIndex;
401 use std::fs;
402 use std::io::{BufRead, BufReader};
403 use tempfile::NamedTempFile;
404
405 fn create_triangle_mesh() -> Mesh {
406 let mut mesh = Mesh::new();
407 let mut pos_att = PointAttribute::new();
408
409 pos_att.init(
410 GeometryAttributeType::Position,
411 3,
412 DataType::Float32,
413 false,
414 3,
415 );
416 let buffer = pos_att.buffer_mut();
417 let positions: [[f32; 3]; 3] = [[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]];
418 for (i, pos) in positions.iter().enumerate() {
419 let bytes: Vec<u8> = pos.iter().flat_map(|v| v.to_le_bytes()).collect();
420 buffer.write(i * 12, &bytes);
421 }
422 mesh.add_attribute(pos_att);
423
424 mesh.set_num_faces(1);
425 mesh.set_face(FaceIndex(0), [PointIndex(0), PointIndex(1), PointIndex(2)]);
426
427 mesh
428 }
429
430 fn add_f32_attribute(
431 mesh: &mut Mesh,
432 attribute_type: GeometryAttributeType,
433 components: u8,
434 values: &[f32],
435 ) {
436 let mut att = PointAttribute::new();
437 att.init(
438 attribute_type,
439 components,
440 DataType::Float32,
441 false,
442 values.len() / components as usize,
443 );
444 let bytes: Vec<u8> = values
445 .iter()
446 .flat_map(|component| component.to_le_bytes())
447 .collect();
448 att.buffer_mut().write(0, &bytes);
449 mesh.add_attribute(att);
450 }
451
452 #[test]
453 fn test_obj_writer_new() {
454 let writer = ObjWriter::new();
455 assert_eq!(writer.vertex_count(), 0);
456 assert_eq!(writer.face_count(), 0);
457 }
458
459 #[test]
460 fn test_obj_writer_add_mesh() {
461 let mesh = create_triangle_mesh();
462 let mut writer = ObjWriter::new();
463 Writer::add_mesh(&mut writer, &mesh, Some("Triangle")).unwrap();
464 assert_eq!(writer.vertex_count(), 3);
465 assert_eq!(writer.face_count(), 1);
466 }
467
468 #[test]
469 fn test_obj_writer_add_points() {
470 let mut writer = ObjWriter::new();
471 writer.add_points(&[[1.0, 2.0, 3.0], [4.0, 5.0, 6.0]]);
472 assert_eq!(writer.vertex_count(), 2);
473 assert_eq!(writer.face_count(), 0);
474 }
475
476 #[test]
477 fn test_write_obj_positions() {
478 let points = vec![[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]];
479
480 let file = NamedTempFile::new().unwrap();
481 write_obj_positions(file.path(), &points).unwrap();
482
483 let content = fs::read_to_string(file.path()).unwrap();
484 assert!(content.contains("v 0.000000 0.000000 0.000000"));
485 assert!(content.contains("v 1.000000 0.000000 0.000000"));
486 assert!(content.contains("v 0.000000 1.000000 0.000000"));
487 }
488
489 #[test]
490 fn test_write_obj_mesh() {
491 let mesh = create_triangle_mesh();
492 let file = NamedTempFile::new().unwrap();
493 write_obj_mesh(file.path(), &mesh).unwrap();
494
495 let reader = BufReader::new(fs::File::open(file.path()).unwrap());
496 let lines: Vec<String> = reader.lines().map_while(Result::ok).collect();
497
498 assert!(lines.iter().any(|l| l.starts_with("v ")));
500 assert!(lines.iter().any(|l| l == "f 1 2 3"));
501 }
502
503 #[test]
504 fn test_multiple_meshes() {
505 let mesh1 = create_triangle_mesh();
506 let mesh2 = create_triangle_mesh();
507
508 let mut writer = ObjWriter::new();
509 Writer::add_mesh(&mut writer, &mesh1, Some("Mesh1")).unwrap();
510 Writer::add_mesh(&mut writer, &mesh2, Some("Mesh2")).unwrap();
511
512 assert_eq!(writer.vertex_count(), 6);
513 assert_eq!(writer.face_count(), 2);
514
515 let file = NamedTempFile::new().unwrap();
516 writer.write(file.path()).unwrap();
517
518 let content = fs::read_to_string(file.path()).unwrap();
519 assert!(content.contains("o Mesh1"));
520 assert!(content.contains("o Mesh2"));
521 assert!(content.contains("f 4 5 6"));
523 }
524
525 #[test]
526 fn test_write_obj_mesh_with_normals_and_texcoords() {
527 let mut mesh = create_triangle_mesh();
528 add_f32_attribute(
529 &mut mesh,
530 GeometryAttributeType::Normal,
531 3,
532 &[0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0],
533 );
534 add_f32_attribute(
535 &mut mesh,
536 GeometryAttributeType::TexCoord,
537 2,
538 &[0.0, 0.0, 1.0, 0.0, 0.0, 1.0],
539 );
540
541 let mut writer = ObjWriter::new();
542 Writer::add_mesh(&mut writer, &mesh, Some("Triangle")).unwrap();
543
544 let content = String::from_utf8(writer.write_to_vec().unwrap()).unwrap();
545 assert!(content.contains("vt 1.000000 0.000000"));
546 assert!(content.contains("vn 0.000000 0.000000 1.000000"));
547 assert!(content.contains("f 1/1/1 2/2/2 3/3/3"));
548 }
549}