pub fn render_gui(
source: &str,
width: u32,
height: u32,
theme_json: &str,
data_json: &str,
lang: u32,
) -> Vec<u8> ⓘExpand description
Generic, game-agnostic layout preview for editors.
Compiles raw .gui source, renders at an arbitrary width×height, lets
the editor inject the screen theme (so high-resolution / proportional /
themed layouts preview exactly as in-game) and supplies the data bindings
itself as JSON. Game-specific custom:* elements are NOT registered here
(the engine cannot know them); games that have any ship their own preview
WASM built on dotzuki-renderer’s layout engine.
source— raw.guiDSL text.width/height— framebuffer size in pixels (e.g. 426×240 for wuxia).theme_json— aThemeobject ({bg_color, text_mode, ink, …}); empty string keeps the layout’s own theme (default GB white/tile).data_json— an object of template bindings; values may be nested arrays (→DataValue::List) to feedlist/flex_listrows.lang— 0=en, 1=zh for@t(...)text.
Returns a width*height*4 RGBA buffer, or empty on compile/parse error.