Expand description
§Item kind classification
ItemKind classifies items into gameplay categories that determine
default behaviours for selling, discarding, stacking, and consumption.
| Variant | Default sellable | Default discardable | Default stackable | Default consumed on use |
|---|---|---|---|---|
| Consumable | true | true | true | true |
| Equipment | true | true | false | false |
| KeyItem | false | false | false | false |
| Evolution | false | true | true | true |
| StatBoost | true | true | true | true |
| Currency | true | true | true | true |
| TeachMove | false | true | false | true |
| Custom(Id) | true | true | true | true |
Enums§
- Item
Kind - Broad classification of an item’s purpose, influencing default shop, bag, and usage behaviour.