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Module kind

Module kind 

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§Item kind classification

ItemKind classifies items into gameplay categories that determine default behaviours for selling, discarding, stacking, and consumption.

VariantDefault sellableDefault discardableDefault stackableDefault consumed on use
Consumabletruetruetruetrue
Equipmenttruetruefalsefalse
KeyItemfalsefalsefalsefalse
Evolutionfalsetruetruetrue
StatBoosttruetruetruetrue
Currencytruetruetruetrue
TeachMovefalsetruefalsetrue
Custom(Id)truetruetruetrue

Enums§

ItemKind
Broad classification of an item’s purpose, influencing default shop, bag, and usage behaviour.