pub fn speed_sort_tiebreak<P: EffectProvider + ?Sized>(
hs: &mut [CollectedHandler<P>],
rng: &mut dyn BattleRng,
)Expand description
Permute only the tied runs (compare == Equal) by drawing one byte from
the rng per tie — the single source of true handler-order randomness
(design §1.3, mirroring pokered’s order coin-flip, bug #22).
hs must already be sorted by compare. Within each maximal run of equal
entries, adjacent pairs are conditionally swapped on a byte < 128 flip —
the same comparison shape as turn_order.rs:41.