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dotzuki_engine/link/
mod.rs

1//! Link-play transport seam — game-agnostic and zero-I/O.
2//!
3//! Any JRPG on this engine can do link play (battle, trade, … between two
4//! players) by plugging a [`NetworkTransport`] implementation into its link
5//! state machines. The engine defines the transport interface; each game
6//! defines its own wire protocol — the message type `M` (e.g. a serde enum
7//! serialized as JSON lines over TCP).
8//!
9//! This module is deliberately **zero-I/O**: it defines the trait, the shared
10//! [`TransportError`], the [`LinkRole`] connection-side identity, and an
11//! in-memory [`ChannelTransport`] pair for local/testing use. Real transports
12//! (TCP sockets, Web `BroadcastChannel`, …) live in the game or platform
13//! layer, never here. The one exception is [`codec`]: the newline-framed
14//! JSON codec every JSON-line transport shares. It is pure serde (no I/O),
15//! so it lives here where native and wasm transports can both build on it —
16//! keeping the framing byte-identical across transports.
17//!
18//! ## What lives here vs. in the game
19//!
20//! * **Engine (this module):** the [`NetworkTransport<M>`] trait,
21//!   [`TransportError`], [`ChannelTransport<M>`], [`LinkRole`] (which
22//!   side clocks/hosts the connection — needed by any asymmetric handshake),
23//!   and the shared JSON-line [`codec`] ([`codec::encode_line`] /
24//!   [`codec::decode_line`] / [`codec::Frame`]).
25//! * **Game:** the wire message type `M`, the link state machines (battles,
26//!   trades, …), and the concrete transports that implement this trait.
27//!
28//! ## Why `NetworkTransport<M>` (a type parameter, not an associated type)
29//!
30//! The message type is a plain generic parameter so implementations stay
31//! one line (`impl<M> NetworkTransport<M> for ChannelTransport<M>`), trait
32//! objects read as `dyn NetworkTransport<MyMessage>`, and the trait is usable
33//! with several protocols if a transport ever needs that. An associated type
34//! (`type Message`) would be equally valid — each transport would then own
35//! exactly one message type — but the parameter was chosen for the least
36//! ceremony across implementors.
37//!
38//! ## Usage
39//!
40//! ```text
41//! // Game side: the wire protocol (a serde enum, a byte protocol, …).
42//! enum MyMessage { Hello, Bye }
43//!
44//! // In-memory pair for local play / tests.
45//! let (mut t_a, mut t_b) = ChannelTransport::<MyMessage>::new_pair();
46//! t_a.send(MyMessage::Hello).unwrap();
47//! assert_eq!(t_b.recv().unwrap(), MyMessage::Hello);
48//! ```
49
50use std::sync::mpsc;
51
52pub mod codec;
53
54/// Errors a [`NetworkTransport`] can report.
55#[derive(Debug, Clone, PartialEq, Eq)]
56pub enum TransportError {
57    /// The peer is gone (socket closed, channel dropped, …).
58    Disconnected,
59    /// The operation timed out.
60    Timeout,
61    /// The message could not be (de)serialized on the wire.
62    SerializationError(String),
63    /// An underlying I/O failure (hosted by the implementing transport).
64    IoError(String),
65}
66
67impl std::fmt::Display for TransportError {
68    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
69        match self {
70            TransportError::Disconnected => write!(f, "peer disconnected"),
71            TransportError::Timeout => write!(f, "operation timed out"),
72            TransportError::SerializationError(e) => write!(f, "serialization error: {}", e),
73            TransportError::IoError(e) => write!(f, "I/O error: {}", e),
74        }
75    }
76}
77
78/// A bidirectional message transport for link play.
79///
80/// Implementors are the wire half of a link connection: they move whole
81/// messages of the game's protocol type `M` in and out, hiding framing,
82/// channels, threads, and sockets. The methods mirror `std::sync::mpsc`
83/// semantics: [`Self::recv`] blocks until a message or a disconnect arrives,
84/// [`Self::try_recv`] never blocks.
85///
86/// The engine defines this interface; each game implements it for its own
87/// wire message type (see the [module docs](self)).
88pub trait NetworkTransport<M> {
89    /// Send one message to the peer.
90    fn send(&mut self, msg: M) -> Result<(), TransportError>;
91
92    /// Block until a message arrives or the connection fails.
93    fn recv(&mut self) -> Result<M, TransportError>;
94
95    /// Non-blocking receive: `Ok(None)` when nothing is pending,
96    /// `Err(Disconnected)` once the peer is gone.
97    fn try_recv(&mut self) -> Result<Option<M>, TransportError>;
98}
99
100/// An in-memory [`NetworkTransport`] pair over `std::sync::mpsc` channels.
101///
102/// The engine's built-in mock: the two ends of one link connection with
103/// zero I/O, used for local play and tests. Dropping one end makes the
104/// other report [`TransportError::Disconnected`] exactly like a closed
105/// socket.
106pub struct ChannelTransport<M> {
107    tx: mpsc::Sender<M>,
108    rx: mpsc::Receiver<M>,
109}
110
111impl<M> ChannelTransport<M> {
112    /// Create a connected pair — the two ends of one link connection.
113    pub fn new_pair() -> (Self, Self) {
114        let (tx_a, rx_b) = mpsc::channel();
115        let (tx_b, rx_a) = mpsc::channel();
116        (
117            ChannelTransport { tx: tx_a, rx: rx_a },
118            ChannelTransport { tx: tx_b, rx: rx_b },
119        )
120    }
121}
122
123impl<M> NetworkTransport<M> for ChannelTransport<M> {
124    fn send(&mut self, msg: M) -> Result<(), TransportError> {
125        self.tx.send(msg).map_err(|_| TransportError::Disconnected)
126    }
127
128    fn recv(&mut self) -> Result<M, TransportError> {
129        self.rx.recv().map_err(|_| TransportError::Disconnected)
130    }
131
132    fn try_recv(&mut self) -> Result<Option<M>, TransportError> {
133        match self.rx.try_recv() {
134            Ok(msg) => Ok(Some(msg)),
135            Err(mpsc::TryRecvError::Empty) => Ok(None),
136            Err(mpsc::TryRecvError::Disconnected) => Err(TransportError::Disconnected),
137        }
138    }
139}
140
141/// Which side of a link connection the local player is.
142///
143/// Link protocols with an asymmetric handshake need a host/guest
144/// distinction — the original Game Boy link cable called it the "internal
145/// clock" (the hosting side: drives synchronization, wins
146/// simultaneous-request ties) versus the "external clock" (the joining
147/// side: starts the handshake, defers to the host). Games map this onto
148/// their own roles (the link club, for example, calls the two
149/// sides the "player" and "friend" warp spots).
150#[derive(Debug, Clone, Copy, PartialEq, Eq)]
151pub enum LinkRole {
152    /// The clocking (hosting) side of the connection.
153    Host,
154    /// The joining (guest) side of the connection.
155    Guest,
156}
157
158#[cfg(test)]
159mod tests {
160    use super::*;
161
162    #[test]
163    fn round_trip_send_recv() {
164        let (mut a, mut b) = ChannelTransport::new_pair();
165        a.send("hello".to_string()).unwrap();
166        assert_eq!(b.recv().unwrap(), "hello");
167        b.send("world".to_string()).unwrap();
168        assert_eq!(a.recv().unwrap(), "world");
169    }
170
171    #[test]
172    fn try_recv_empty_then_message() {
173        let (mut a, mut b) = ChannelTransport::new_pair();
174        assert_eq!(a.try_recv().unwrap(), None);
175        b.send(7).unwrap();
176        assert_eq!(a.try_recv().unwrap(), Some(7));
177    }
178
179    #[test]
180    fn pair_ends_are_independent() {
181        let (mut a, mut b) = ChannelTransport::new_pair();
182        a.send(1).unwrap();
183        // Our own send is not looped back to us.
184        assert_eq!(a.try_recv().unwrap(), None);
185        assert_eq!(b.try_recv().unwrap(), Some(1));
186    }
187
188    #[test]
189    fn drop_reports_disconnected_to_peer() {
190        let (a, mut b) = ChannelTransport::<u32>::new_pair();
191        drop(a);
192        assert_eq!(b.try_recv(), Err(TransportError::Disconnected));
193        assert_eq!(b.recv(), Err(TransportError::Disconnected));
194    }
195
196    #[test]
197    fn send_after_peer_drop_reports_disconnected() {
198        let (mut a, b) = ChannelTransport::new_pair();
199        drop(b);
200        assert_eq!(a.send(1), Err(TransportError::Disconnected));
201    }
202
203    #[test]
204    fn transport_error_display() {
205        assert_eq!(
206            TransportError::Disconnected.to_string(),
207            "peer disconnected"
208        );
209        assert_eq!(TransportError::Timeout.to_string(), "operation timed out");
210        assert_eq!(
211            TransportError::SerializationError("bad json".into()).to_string(),
212            "serialization error: bad json"
213        );
214        assert_eq!(
215            TransportError::IoError("reset".into()).to_string(),
216            "I/O error: reset"
217        );
218    }
219}