dotzuki_engine/text/mod.rs
1//! # text
2//!
3//! Trait-based text engine for JRPG dialog systems.
4//!
5//! This module defines the [`TextProvider`] trait — the abstraction that
6//! game-specific implementations must fulfill to provide character mapping,
7//! rendering, and control-code handling. It also provides [`TileBuffer`]
8//! (the rendering surface), [`DialogState`], [`TextStream`], [`ControlAction`],
9//! and [`DialogEngine`] — a general-purpose dialog engine that drives text
10//! display one character per frame.
11//!
12//! ## Design
13//!
14//! - **Provider pattern**: All game-specific text encoding lives in the
15//! [`TextProvider`] implementation. The engine owns no charmap data.
16//! - **No game-specific semantics**: Control codes like trainer name, monster
17//! name, and item substitutions come from the game-specific provider.
18//! - **Frame-by-frame typing**: [`DialogEngine::update`] processes one
19//! character per call, enabling the classic typewriter effect.
20
21// ── TilePos ────────────────────────────────────────────────────────
22
23/// A position on the tile grid, measured in tiles.
24#[derive(Debug, Clone, Copy, PartialEq, Eq)]
25pub struct TilePos {
26 /// Horizontal position (0 = left edge).
27 pub x: u16,
28 /// Vertical position (0 = top edge).
29 pub y: u16,
30}
31
32impl TilePos {
33 /// Creates a new tile position.
34 pub fn new(x: u16, y: u16) -> Self {
35 Self { x, y }
36 }
37}
38
39// ── TileEntry ──────────────────────────────────────────────────────
40
41/// A single cell in the tile buffer — which tile to draw and with what ink.
42#[derive(Debug, Clone, Copy, PartialEq, Eq)]
43pub struct TileEntry {
44 /// Index into the tileset's tile table.
45 pub tile_id: u16,
46 /// Ink / colour index (0 = transparent / background).
47 pub ink: u8,
48}
49
50impl Default for TileEntry {
51 fn default() -> Self {
52 Self { tile_id: 0, ink: 0 }
53 }
54}
55
56// ── TileBuffer ─────────────────────────────────────────────────────
57
58/// A configurable-width tile grid representing the text rendering surface.
59///
60/// Each cell carries a tile ID and ink colour. The `cursor` tracks the
61/// current write position for the next character. Dimensions are set at
62/// construction time via [`TileBuffer::new`].
63pub struct TileBuffer {
64 /// Row-major tile entries. `tiles[y * width_tiles + x]`.
65 pub tiles: Vec<TileEntry>,
66 /// Width of the buffer in tiles.
67 pub width_tiles: u16,
68 /// Height of the buffer in tiles.
69 pub height_tiles: u16,
70 /// Current text cursor position.
71 pub cursor: TilePos,
72}
73
74impl TileBuffer {
75 /// Creates a new, empty tile buffer with the cursor at (0, 0).
76 pub fn new(width_tiles: u16, height_tiles: u16) -> Self {
77 let size = (width_tiles as usize) * (height_tiles as usize);
78 Self {
79 tiles: vec![TileEntry::default(); size],
80 width_tiles,
81 height_tiles,
82 cursor: TilePos::new(0, 0),
83 }
84 }
85
86 /// Converts (x, y) to a linear index. Does not bounds-check.
87 #[inline]
88 fn index(&self, x: u16, y: u16) -> usize {
89 (y * self.width_tiles + x) as usize
90 }
91
92 /// Clears all tiles and resets the cursor to (0, 0).
93 pub fn clear(&mut self) {
94 self.tiles.fill(TileEntry::default());
95 self.cursor = TilePos::new(0, 0);
96 }
97
98 /// Writes a tile at the given position. Silently does nothing if
99 /// the position is out of bounds.
100 pub fn set_tile(&mut self, pos: TilePos, tile_id: u16, ink: u8) {
101 if pos.x < self.width_tiles && pos.y < self.height_tiles {
102 let idx = self.index(pos.x, pos.y);
103 self.tiles[idx] = TileEntry { tile_id, ink };
104 }
105 }
106
107 /// Moves the cursor to the start of the next line.
108 /// Does not wrap or scroll.
109 pub fn newline(&mut self) {
110 self.cursor.x = 0;
111 self.cursor.y += 1;
112 }
113
114 /// Scrolls the entire buffer up by one row. The top row is discarded
115 /// and the bottom row is filled with default entries.
116 pub fn scroll(&mut self) {
117 for y in 1..self.height_tiles {
118 for x in 0..self.width_tiles {
119 let src = self.index(x, y);
120 let dst = self.index(x, y - 1);
121 self.tiles[dst] = self.tiles[src];
122 }
123 }
124 for x in 0..self.width_tiles {
125 let idx = self.index(x, self.height_tiles - 1);
126 self.tiles[idx] = TileEntry::default();
127 }
128 }
129}
130
131impl Default for TileBuffer {
132 fn default() -> Self {
133 Self::new(20, 18)
134 }
135}
136
137// ── TextStream ─────────────────────────────────────────────────────
138
139/// A decoded character stream with a cursor for sequential reading.
140///
141/// `C` is the character type produced by the [`TextProvider`].
142pub struct TextStream<C> {
143 /// All decoded characters.
144 pub chars: Vec<C>,
145 /// Current read position.
146 pub pos: usize,
147}
148
149impl<C> TextStream<C> {
150 /// Creates a new stream from a vector of decoded characters.
151 pub fn new(chars: Vec<C>) -> Self {
152 Self { chars, pos: 0 }
153 }
154
155 /// Returns the next character and advances the cursor, or `None`
156 /// if the stream is exhausted.
157 pub fn next(&mut self) -> Option<&C> {
158 let c = self.chars.get(self.pos);
159 if c.is_some() {
160 self.pos += 1;
161 }
162 c
163 }
164
165 /// Returns the next character without advancing the cursor,
166 /// or `None` if the stream is exhausted.
167 pub fn peek(&self) -> Option<&C> {
168 self.chars.get(self.pos)
169 }
170
171 /// Advances the cursor by `n` positions, clamped to the stream length.
172 pub fn skip(&mut self, n: usize) {
173 self.pos = (self.pos + n).min(self.chars.len());
174 }
175
176 /// Returns a slice of all characters from the current position onward.
177 pub fn remaining(&self) -> &[C] {
178 &self.chars[self.pos..]
179 }
180
181 /// Returns `true` if the cursor has reached the end of the stream.
182 pub fn is_at_end(&self) -> bool {
183 self.pos >= self.chars.len()
184 }
185
186 /// Returns the current cursor position.
187 pub fn position(&self) -> usize {
188 self.pos
189 }
190}
191
192// ── ControlAction ──────────────────────────────────────────────────
193
194/// Action produced when a control code is processed by the text provider.
195#[derive(Debug, Clone, Copy, PartialEq, Eq)]
196pub enum ControlAction {
197 /// No action — continue processing.
198 None,
199 /// Move the cursor to the next line.
200 Newline,
201 /// Pause until the player presses a button, then clear the text box.
202 PageBreak,
203 /// End the current dialog.
204 Done,
205 /// Change the text speed (0 = instant, higher = slower).
206 SetSpeed(u8),
207 /// Clear the text buffer.
208 Clear,
209 /// Jump to a named script handler.
210 CallScript,
211 /// Pause until the player presses a button.
212 WaitInput,
213 /// Move the cursor to a specific tile position.
214 MoveCursor { x: u16, y: u16 },
215 /// Scroll the buffer up by one row (discards top row).
216 Scroll,
217 /// Pause for a given number of frames.
218 Pause(u8),
219}
220
221// ── DialogState ────────────────────────────────────────────────────
222
223/// The current operational mode of the dialog engine.
224#[derive(Debug, Clone, Copy, PartialEq, Eq)]
225pub enum DialogMode {
226 /// Characters are being typed out, one per frame.
227 Typing,
228 /// The text engine is paused (e.g. a `TX_PAUSE` delay).
229 Paused,
230 /// Waiting for the player to press A to continue.
231 WaitingForInput,
232 /// Waiting for the player to press A after a scroll prompt.
233 Scrolling,
234 /// The dialog has ended.
235 Done,
236}
237
238/// Full state of the dialog engine.
239///
240/// Carries mode information together with positioning bookmarks that
241/// survive across page breaks and scroll events.
242#[derive(Debug, Clone)]
243pub struct DialogState {
244 /// Current operational mode.
245 pub mode: DialogMode,
246 /// Which page of the dialog is currently active.
247 pub page_index: usize,
248 /// Index into the current page's character sequence.
249 pub char_index: usize,
250 /// Vertical scroll offset in pixels (for smooth scrolling).
251 pub scroll_offset: u16,
252}
253
254impl Default for DialogState {
255 fn default() -> Self {
256 Self {
257 mode: DialogMode::Typing,
258 page_index: 0,
259 char_index: 0,
260 scroll_offset: 0,
261 }
262 }
263}
264
265// ── TextProvider trait ─────────────────────────────────────────────
266
267/// The core abstraction for text encoding in a JRPG engine.
268///
269/// Implementations provide:
270///
271/// - A character type (`Char`) representing decoded text units.
272/// - Single-byte decoding (`decode_byte`) from a custom charmap.
273/// - Stream decoding (`decode_stream`) from raw byte sequences.
274/// - Tile rendering (`render_char`) into a [`TileBuffer`].
275/// - Width measurement (`string_width`) for layout.
276/// - Control-code detection (`is_control_code`) and processing
277/// (`process_control`).
278///
279/// # Associated Type
280///
281/// * `Char` — The decoded character type. May be an enum with variants
282/// for printable characters, control codes, and substitutions.
283///
284/// # Example
285///
286/// ```ignore
287/// struct MyProvider;
288///
289/// impl TextProvider for MyProvider {
290/// type Char = MyChar;
291/// // ...
292/// }
293/// ```
294pub trait TextProvider {
295 /// The decoded character type produced by this provider.
296 type Char: Clone + std::fmt::Debug;
297
298 /// Decodes a single byte into an optional character.
299 ///
300 /// Returns `None` if the byte is not recognised by this charmap.
301 fn decode_byte(&self, byte: u8) -> Option<Self::Char>;
302
303 /// Decodes a byte slice into a [`TextStream`].
304 ///
305 /// The default implementation calls [`decode_byte`] for each byte,
306 /// collecting all `Some` results. Override for multi-byte encodings.
307 fn decode_stream(&self, bytes: &[u8]) -> TextStream<Self::Char> {
308 let chars: Vec<Self::Char> = bytes.iter().filter_map(|&b| self.decode_byte(b)).collect();
309 TextStream::new(chars)
310 }
311
312 /// Draws a single character into the tile buffer.
313 ///
314 /// Implementations should write the character's tile at the buffer's
315 /// current cursor position and advance the cursor by the appropriate
316 /// amount (typically one tile for fixed-width fonts).
317 fn render_char(&self, c: &Self::Char, buffer: &mut TileBuffer);
318
319 /// Returns the pixel width of the given text when rendered.
320 ///
321 /// Used for text layout and centering calculations.
322 fn string_width(&self, text: &[Self::Char]) -> u16;
323
324 /// Returns `true` if the character is a control code (not printable).
325 fn is_control_code(&self, c: &Self::Char) -> bool;
326
327 /// Processes a control code and returns the resulting action.
328 ///
329 /// The `state` parameter allows the provider to inspect or modify
330 /// the dialog state (e.g. to track page breaks).
331 fn process_control(&self, c: &Self::Char, state: &mut DialogState) -> ControlAction;
332}
333
334// ── DialogEngine ───────────────────────────────────────────────────
335
336/// A general-purpose dialog engine that drives text display one character
337/// per frame.
338///
339/// `P` is the [`TextProvider`] implementation that supplies the game's
340/// character encoding and rendering logic.
341///
342/// # Usage
343///
344/// ```ignore
345/// let provider = MyProvider::new();
346/// let mut engine = DialogEngine::new(provider);
347/// let mut buffer = TileBuffer::new(20, 18);
348///
349/// engine.open_dialog(&[0x48, 0x45, 0x4C, 0x4C, 0x4F]); // "HELLO"
350///
351/// while engine.is_active() {
352/// engine.update(&mut buffer); // one char per frame
353/// }
354///
355/// engine.advance(); // close dialog
356/// ```
357pub struct DialogEngine<P: TextProvider> {
358 /// The text provider (charmap, rendering, control codes).
359 pub provider: P,
360 /// Active character stream, or `None` if no dialog is open.
361 pub stream: Option<TextStream<P::Char>>,
362 /// Current dialog state.
363 pub state: DialogState,
364}
365
366impl<P: TextProvider> DialogEngine<P> {
367 /// Creates a new dialog engine with the given text provider.
368 pub fn new(provider: P) -> Self {
369 Self {
370 provider,
371 stream: None,
372 state: DialogState::default(),
373 }
374 }
375
376 /// Opens a dialog with the given raw byte text.
377 ///
378 /// The bytes are decoded via the provider's [`TextProvider::decode_stream`]
379 /// and the state is reset to the initial typing mode.
380 pub fn open_dialog(&mut self, text: &[u8]) {
381 self.stream = Some(self.provider.decode_stream(text));
382 self.state = DialogState::default();
383 }
384
385 /// Processes one character from the current dialog stream.
386 ///
387 /// Call this once per frame to achieve the classic typewriter effect.
388 /// Control codes are dispatched to the provider's
389 /// [`TextProvider::process_control`]; printable characters are drawn
390 /// via [`TextProvider::render_char`].
391 ///
392 /// If the engine is not in [`DialogMode::Typing`], this call is a no-op.
393 /// If the stream is exhausted or a `Done` control action is returned,
394 /// the dialog state transitions to [`DialogMode::Done`].
395 pub fn update(&mut self, buffer: &mut TileBuffer) {
396 if self.state.mode != DialogMode::Typing {
397 return;
398 }
399
400 let stream = match &mut self.stream {
401 Some(s) => s,
402 None => return,
403 };
404
405 let c = match stream.next() {
406 Some(c) => c.clone(),
407 None => {
408 self.state.mode = DialogMode::Done;
409 return;
410 }
411 };
412
413 if self.provider.is_control_code(&c) {
414 let action = self.provider.process_control(&c, &mut self.state);
415 match action {
416 ControlAction::Newline => buffer.newline(),
417 ControlAction::Done => {
418 self.state.mode = DialogMode::Done;
419 }
420 ControlAction::Clear => buffer.clear(),
421 ControlAction::PageBreak => {
422 self.state.mode = DialogMode::WaitingForInput;
423 }
424 ControlAction::WaitInput => {
425 self.state.mode = DialogMode::WaitingForInput;
426 }
427 ControlAction::MoveCursor { x, y } => {
428 buffer.cursor = TilePos::new(x, y);
429 }
430 ControlAction::Scroll => buffer.scroll(),
431 ControlAction::Pause(_frames) => {
432 self.state.mode = DialogMode::Paused;
433 }
434 _ => {}
435 }
436 } else {
437 self.provider.render_char(&c, buffer);
438 }
439
440 // Check if we exhausted the stream in this update.
441 // Don't override waiting/paused states — let advance() handle completion.
442 if stream.is_at_end() && self.state.mode == DialogMode::Typing {
443 self.state.mode = DialogMode::Done;
444 }
445 }
446
447 /// Advances the dialog past the current page or closes it.
448 ///
449 /// - If paused, resumes typing.
450 /// - If waiting for input or scrolling, resumes typing.
451 /// - If the dialog is done, clears the stream and resets state
452 /// (so [`is_active`] returns `false`).
453 ///
454 /// Call this in response to the player pressing the A button.
455 pub fn advance(&mut self) {
456 match self.state.mode {
457 DialogMode::Paused => {
458 self.state.mode = DialogMode::Typing;
459 }
460 DialogMode::WaitingForInput | DialogMode::Scrolling => {
461 self.state.mode = DialogMode::Typing;
462 }
463 DialogMode::Done => {
464 self.stream = None;
465 self.state = DialogState::default();
466 }
467 _ => {}
468 }
469 }
470
471 /// Returns `true` if a dialog is currently active.
472 ///
473 /// A dialog is active when a stream is loaded and the mode is not
474 /// [`DialogMode::Done`].
475 pub fn is_active(&self) -> bool {
476 self.stream.is_some() && self.state.mode != DialogMode::Done
477 }
478}
479
480// ===========================================================================
481// Unit tests
482// ===========================================================================
483
484#[cfg(test)]
485mod tests {
486 use super::*;
487
488 // ── Mock types ────────────────────────────────────────────────
489
490 /// Mock character type for testing with a simple ASCII-like encoding.
491 #[derive(Debug, Clone, Copy, PartialEq, Eq)]
492 enum MockChar {
493 /// Printable ASCII character (0x41-0x5A → 'A'-'Z').
494 Ascii(char),
495 /// Digit (0x00-0x09 → '0'-'9').
496 Digit(u8),
497 /// Move to next line (0xFE).
498 Newline,
499 /// End of dialog (0xFF).
500 Done,
501 }
502
503 /// A [`TextProvider`] that uses a minimal ASCII-like charmap.
504 ///
505 /// Mapping:
506 ///
507 /// | Byte range | MockChar |
508 /// |-----------|---------------------|
509 /// | 0x00-0x09 | `Digit(d)` |
510 /// | 0x41-0x5A | `Ascii(c)` |
511 /// | 0xFE | `Newline` |
512 /// | 0xFF | `Done` |
513 struct MockAsciiProvider;
514
515 impl TextProvider for MockAsciiProvider {
516 type Char = MockChar;
517
518 fn decode_byte(&self, byte: u8) -> Option<Self::Char> {
519 match byte {
520 b @ 0x00..=0x09 => Some(MockChar::Digit(b)),
521 0x41..=0x5A => Some(MockChar::Ascii(byte as char)),
522 0xFE => Some(MockChar::Newline),
523 0xFF => Some(MockChar::Done),
524 _ => None,
525 }
526 }
527
528 fn render_char(&self, c: &Self::Char, buffer: &mut TileBuffer) {
529 let tile_id = match c {
530 MockChar::Ascii(ch) => *ch as u16,
531 MockChar::Digit(d) => (b'0' + d) as u16,
532 // Control codes should not reach `render_char`.
533 MockChar::Newline | MockChar::Done => return,
534 };
535 let pos = buffer.cursor;
536 buffer.set_tile(pos, tile_id, 0);
537 buffer.cursor.x += 1;
538 }
539
540 fn string_width(&self, text: &[Self::Char]) -> u16 {
541 // Fixed-width: 8 pixels per character.
542 text.len() as u16 * 8
543 }
544
545 fn is_control_code(&self, c: &Self::Char) -> bool {
546 matches!(c, MockChar::Newline | MockChar::Done)
547 }
548
549 fn process_control(&self, c: &Self::Char, _state: &mut DialogState) -> ControlAction {
550 match c {
551 MockChar::Newline => ControlAction::Newline,
552 MockChar::Done => ControlAction::Done,
553 _ => ControlAction::None,
554 }
555 }
556 }
557
558 // ── Tests ─────────────────────────────────────────────────────
559
560 #[test]
561 fn test_decode_hello_world() {
562 let provider = MockAsciiProvider;
563 let bytes = [0x48, 0x45, 0x4C, 0x4C, 0x4F]; // HELLO
564 let stream = provider.decode_stream(&bytes);
565 assert_eq!(stream.chars.len(), 5);
566 assert_eq!(stream.chars[0], MockChar::Ascii('H'));
567 assert_eq!(stream.chars[1], MockChar::Ascii('E'));
568 assert_eq!(stream.chars[2], MockChar::Ascii('L'));
569 assert_eq!(stream.chars[3], MockChar::Ascii('L'));
570 assert_eq!(stream.chars[4], MockChar::Ascii('O'));
571 }
572
573 #[test]
574 fn test_decode_done_control() {
575 let provider = MockAsciiProvider;
576 assert_eq!(provider.decode_byte(0xFF), Some(MockChar::Done));
577 assert!(provider.is_control_code(&MockChar::Done));
578 }
579
580 #[test]
581 fn test_dialog_engine_hello() {
582 let provider = MockAsciiProvider;
583 let mut engine = DialogEngine::new(provider);
584 let mut buffer = TileBuffer::new(20, 18);
585
586 // "HELLO" + DONE
587 engine.open_dialog(&[0x48, 0x45, 0x4C, 0x4C, 0x4F, 0xFF]);
588
589 assert!(engine.is_active());
590
591 // Process all 6 characters
592 for _ in 0..6 {
593 engine.update(&mut buffer);
594 }
595
596 // Verify H, E, L, L, O at positions (0,0)-(4,0)
597 let tiles = &buffer.tiles;
598 assert_eq!(tiles[0].tile_id, b'H' as u16);
599 assert_eq!(tiles[1].tile_id, b'E' as u16);
600 assert_eq!(tiles[2].tile_id, b'L' as u16);
601 assert_eq!(tiles[3].tile_id, b'L' as u16);
602 assert_eq!(tiles[4].tile_id, b'O' as u16);
603
604 // Position (5,0) should still be default
605 assert_eq!(tiles[5].tile_id, 0);
606 }
607
608 #[test]
609 fn test_dialog_engine_done_deactivates() {
610 let provider = MockAsciiProvider;
611 let mut engine = DialogEngine::new(provider);
612 let mut buffer = TileBuffer::new(20, 18);
613
614 engine.open_dialog(&[0x48, 0xFF]); // "H" + DONE
615
616 engine.update(&mut buffer); // 'H'
617 engine.update(&mut buffer); // DONE
618 assert!(!engine.is_active());
619 }
620
621 #[test]
622 fn test_advance_after_done() {
623 let provider = MockAsciiProvider;
624 let mut engine = DialogEngine::new(provider);
625 let mut buffer = TileBuffer::new(20, 18);
626
627 engine.open_dialog(&[0x48, 0xFF]); // "H" + DONE
628
629 engine.update(&mut buffer); // 'H'
630 engine.update(&mut buffer); // DONE
631
632 // After DONE, engine should not be active
633 assert!(!engine.is_active());
634 assert_eq!(engine.stream.is_some(), true); // stream still there
635
636 // advance() should clear the stream
637 engine.advance();
638 assert!(!engine.is_active());
639 assert!(engine.stream.is_none());
640 }
641
642 #[test]
643 fn test_tile_buffer_clear() {
644 let mut buffer = TileBuffer::new(20, 18);
645 buffer.set_tile(TilePos::new(5, 5), 0x42, 1);
646
647 assert_eq!(buffer.tiles[buffer.index(5, 5)].tile_id, 0x42);
648 buffer.clear();
649 assert_eq!(buffer.tiles[buffer.index(5, 5)].tile_id, 0);
650 assert_eq!(buffer.cursor, TilePos::new(0, 0));
651 }
652
653 #[test]
654 fn test_tile_buffer_newline() {
655 let mut buffer = TileBuffer::new(20, 18);
656 buffer.cursor = TilePos::new(12, 5);
657
658 buffer.newline();
659 assert_eq!(buffer.cursor.x, 0);
660 assert_eq!(buffer.cursor.y, 6);
661 }
662
663 #[test]
664 fn test_tile_buffer_scroll() {
665 let mut buffer = TileBuffer::new(20, 18);
666
667 // Put a marker in row 1
668 buffer.set_tile(TilePos::new(0, 1), 0xAB, 0);
669 // Put a marker in row 0
670 buffer.set_tile(TilePos::new(0, 0), 0xCD, 0);
671
672 buffer.scroll();
673
674 // Row 0 was discarded, row 1 moved up
675 assert_eq!(buffer.tiles[buffer.index(0, 0)].tile_id, 0xAB);
676 // Bottom row should be default
677 assert_eq!(
678 buffer.tiles[buffer.index(0, buffer.height_tiles - 1)].tile_id,
679 0
680 );
681 }
682
683 #[test]
684 fn test_text_stream_operations() {
685 let mut stream = TextStream::new(vec![1, 2, 3, 4, 5]);
686 assert_eq!(stream.peek(), Some(&1));
687 assert_eq!(stream.next(), Some(&1));
688 assert_eq!(stream.next(), Some(&2));
689 assert_eq!(stream.position(), 2);
690
691 stream.skip(1); // skip 3
692 assert_eq!(stream.peek(), Some(&4));
693 assert_eq!(stream.remaining(), &[4, 5]);
694
695 assert_eq!(stream.next(), Some(&4));
696 assert_eq!(stream.next(), Some(&5));
697 assert!(stream.is_at_end());
698 assert_eq!(stream.next(), None);
699 }
700
701 #[test]
702 fn test_control_action_equality() {
703 assert_eq!(ControlAction::None, ControlAction::None);
704 assert_ne!(ControlAction::Newline, ControlAction::Done);
705 assert_eq!(ControlAction::SetSpeed(3), ControlAction::SetSpeed(3));
706 assert_ne!(ControlAction::SetSpeed(1), ControlAction::SetSpeed(2));
707 assert_eq!(
708 ControlAction::MoveCursor { x: 5, y: 3 },
709 ControlAction::MoveCursor { x: 5, y: 3 }
710 );
711 assert_ne!(
712 ControlAction::MoveCursor { x: 1, y: 1 },
713 ControlAction::MoveCursor { x: 2, y: 2 }
714 );
715 assert_eq!(ControlAction::Scroll, ControlAction::Scroll);
716 assert_eq!(ControlAction::Pause(30), ControlAction::Pause(30));
717 assert_ne!(ControlAction::Pause(10), ControlAction::Pause(30));
718 }
719
720 #[test]
721 fn test_dialog_state_default() {
722 let state = DialogState::default();
723 assert_eq!(state.mode, DialogMode::Typing);
724 assert_eq!(state.page_index, 0);
725 assert_eq!(state.char_index, 0);
726 assert_eq!(state.scroll_offset, 0);
727 }
728
729 #[test]
730 fn test_string_width() {
731 let provider = MockAsciiProvider;
732 let chars = vec![MockChar::Ascii('H'), MockChar::Ascii('I')];
733 assert_eq!(provider.string_width(&chars), 16);
734 assert_eq!(provider.string_width(&[]), 0);
735 }
736
737 #[test]
738 fn test_decode_digit() {
739 let provider = MockAsciiProvider;
740 assert_eq!(provider.decode_byte(0x00), Some(MockChar::Digit(0)));
741 assert_eq!(provider.decode_byte(0x05), Some(MockChar::Digit(5)));
742 assert_eq!(provider.decode_byte(0x09), Some(MockChar::Digit(9)));
743 }
744}