Expand description
Game Boy Advance-style tilemap with 16-bit metadata per tile.
This module provides TilemapEntry and Tilemap as an upgrade
over the classic GB format (1 byte per tile, index only). Each entry
carries flip flags, palette bank selection, layer priority, and
optional collision/animation data — sufficient to drive modern tile
renderers without external lookup tables.
Structs§
- Tilemap
- A two-dimensional tilemap using
TilemapEntryinstead of raw byte indices. - Tilemap
Entry - A single entry in a tilemap, supporting 16-bit-style metadata.