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compare

Function compare 

Source
pub fn compare<P: EffectProvider + ?Sized>(
    a: &CollectedHandler<P>,
    b: &CollectedHandler<P>,
) -> Ordering
Expand description

The exact Showdown comparePriority lexical order (design §1.3): order → priority → speed → sub_order → effect_order.

order/sub_order/effect_order are ascending (LOW first); priority/speed are descending (HIGH first).