pub fn compare<P: EffectProvider + ?Sized>(
a: &CollectedHandler<P>,
b: &CollectedHandler<P>,
) -> OrderingExpand description
The exact Showdown comparePriority lexical order (design §1.3):
order → priority → speed → sub_order → effect_order.
order/sub_order/effect_order are ascending (LOW first);
priority/speed are descending (HIGH first).