pub trait ScriptApiRegistrar {
// Required method
fn register_api(&self, engine: &mut ScriptEngine);
}Expand description
Trait for registering game-specific JavaScript APIs.
Implementations add function properties to the game global JS object
(already created by the core engine) during ScriptEngine initialization.
§Example
ⓘ
struct MyGameApi;
impl ScriptApiRegistrar for MyGameApi {
fn register_api(&self, engine: &mut ScriptEngine) {
engine.register_async_fn("myCommand", |args, ctx| {
// ... build ScriptCommand ...
});
}
}
let engine = ScriptEngine::with_api(&MyGameApi);Required Methods§
Sourcefn register_api(&self, engine: &mut ScriptEngine)
fn register_api(&self, engine: &mut ScriptEngine)
Register functions on the game JS object.
Called during ScriptEngine initialization, after core APIs
have been registered and the game global object is available.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".