Struct dotrix_terrain::Tile[][src]

pub struct Tile {
    pub x: i32,
    pub z: i32,
    pub lod: usize,
    pub mesh: Id<Mesh>,
    pub loaded: bool,
}
Expand description

Terrain tile component

Fields

x: i32

Terrain position by X axis (center of the chunk)

z: i32

Terrain position by Z axis (center of the chunk)

lod: usize

Terrain chunk level of details (0 is the highest)

mesh: Id<Mesh>

Terrain chunk mesh ID

loaded: bool

Is loaded by GPU

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