Struct dotrix_terrain::Tile [−][src]
Expand description
Terrain tile component
Fields
x: i32
Terrain position by X axis (center of the chunk)
z: i32
Terrain position by Z axis (center of the chunk)
lod: usize
Terrain chunk level of details (0 is the highest)
mesh: Id<Mesh>
Terrain chunk mesh ID
loaded: bool
Is loaded by GPU
Auto Trait Implementations
impl !RefUnwindSafe for Tile
impl !UnwindSafe for Tile
Blanket Implementations
Mutably borrows from an owned value. Read more
Instruments this type with the provided Span
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Instrumented
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