Shape

Enum Shape 

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pub enum Shape {
    Noop,
    Vec(Vec<Shape>),
    Circle {
        center: Pos2,
        radius: f32,
        fill: Color32,
        stroke: Stroke,
    },
    LineSegment {
        points: [Pos2; 2],
        stroke: Stroke,
    },
    Path {
        points: Vec<Pos2>,
        closed: bool,
        fill: Color32,
        stroke: Stroke,
    },
    Rect {
        rect: Rect,
        corner_radius: f32,
        fill: Color32,
        stroke: Stroke,
    },
    Text {
        pos: Pos2,
        galley: Arc<Galley>,
        color: Color32,
        fake_italics: bool,
    },
    Mesh(Mesh),
}
Expand description

A paint primitive such as a circle or a piece of text. Coordinates are all screen space points (not physical pixels).

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Noop

Paint nothing. This can be useful as a placeholder.

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Vec(Vec<Shape>)

Recursively nest more shapes - sometimes a convenience to be able to do. For performance reasons it is better to avoid it.

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Circle

Fields

§center: Pos2
§radius: f32
§fill: Color32
§stroke: Stroke
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LineSegment

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§points: [Pos2; 2]
§stroke: Stroke
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Path

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§points: Vec<Pos2>
§closed: bool

If true, connect the first and last of the points together. This is required if fill != TRANSPARENT.

§fill: Color32

Fill is only supported for convex polygons.

§stroke: Stroke
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Rect

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§rect: Rect
§corner_radius: f32

How rounded the corners are. Use 0.0 for no rounding.

§fill: Color32
§stroke: Stroke
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Text

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§pos: Pos2

Top left corner of the first character..

§galley: Arc<Galley>

The layed out text.

§color: Color32

Text color (foreground).

§fake_italics: bool

If true, tilt the letters for a hacky italics effect.

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Mesh(Mesh)

Implementations§

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impl Shape

§Constructors
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pub fn line_segment(points: [Pos2; 2], stroke: impl Into<Stroke>) -> Shape

A line between two points. More efficient than calling Self::line.

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pub fn line(points: Vec<Pos2>, stroke: impl Into<Stroke>) -> Shape

A line through many points.

Use Self::line_segment instead if your line only connects two points.

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pub fn closed_line(points: Vec<Pos2>, stroke: impl Into<Stroke>) -> Shape

A line that closes back to the start point again.

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pub fn dotted_line( points: &[Pos2], color: impl Into<Color32>, spacing: f32, radius: f32, ) -> Vec<Shape>

Turn a line into equally spaced dots.

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pub fn dashed_line( points: &[Pos2], stroke: impl Into<Stroke>, dash_length: f32, gap_length: f32, ) -> Vec<Shape>

Turn a line into dashes.

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pub fn convex_polygon( points: Vec<Pos2>, fill: impl Into<Color32>, stroke: impl Into<Stroke>, ) -> Shape

A convex polygon with a fill and optional stroke.

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pub fn polygon( points: Vec<Pos2>, fill: impl Into<Color32>, stroke: impl Into<Stroke>, ) -> Shape

👎Deprecated: Renamed convex_polygon
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pub fn circle_filled( center: Pos2, radius: f32, fill_color: impl Into<Color32>, ) -> Shape

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pub fn circle_stroke( center: Pos2, radius: f32, stroke: impl Into<Stroke>, ) -> Shape

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pub fn rect_filled( rect: Rect, corner_radius: f32, fill_color: impl Into<Color32>, ) -> Shape

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pub fn rect_stroke( rect: Rect, corner_radius: f32, stroke: impl Into<Stroke>, ) -> Shape

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pub fn text( fonts: &Fonts, pos: Pos2, anchor: Align2, text: impl ToString, text_style: TextStyle, color: Color32, ) -> Shape

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impl Shape

§Operations
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pub fn mesh(mesh: Mesh) -> Shape

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pub fn triangles(mesh: Mesh) -> Shape

👎Deprecated: Renamed mesh
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pub fn texture_id(&self) -> TextureId

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pub fn translate(&mut self, delta: Vec2)

Translate location by this much, in-place

Trait Implementations§

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impl Clone for Shape

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fn clone(&self) -> Shape

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Shape

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for Shape

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fn eq(&self, other: &Shape) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Shape

Auto Trait Implementations§

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impl Freeze for Shape

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impl RefUnwindSafe for Shape

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impl Send for Shape

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impl Sync for Shape

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impl Unpin for Shape

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impl UnwindSafe for Shape

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoService for T
where T: Send + Sync + 'static,

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fn service(self) -> Service<Self>

Constructs wrapped service
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> AnyMapTrait for T
where T: 'static + Any + Clone + Send + Sync,

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impl<T> Component for T
where T: Send + Sync + 'static,