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use {Material, Model}; /// Container for .vox file data #[derive(Debug, PartialEq)] pub struct DotVoxData { /// The version number of the .vox file. pub version: u32, /// A Vec of all the models contained within this file. pub models: Vec<Model>, /// A Vec containing the colour palette as 32-bit integers pub palette: Vec<u32>, /// A Vec containing all the Materials set pub materials: Vec<Material>, }