Structsยง
- Arm
- Offsets the camera along a vector, in the coordinate space of the parent.
- Lock
Position - Locks/constrains the position of the camera to one or more axes
- LookAt
- Rotates the camera to point at a world-space position.
- Position
- Directly sets the position of the camera
- Rotation
- Directly sets the rotation of the camera
- Smooth
- Smooths the parent transformation.
- YawPitch
- Calculate camera rotation based on yaw and pitch angles.