Struct dodgy::Simulator

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pub struct Simulator { /* private fields */ }

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impl Simulator

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pub fn new() -> Simulator

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pub fn add_agent(&mut self, agent: Agent, agent_parameters: AgentParameters)

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pub fn add_obstacle(&mut self, obstacle: Obstacle)

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pub fn remove_agent(&mut self, agent_index: usize)

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pub fn remove_obstacle(&mut self, obstacle_index: usize)

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pub fn get_agent(&self, agent_index: usize) -> &Agent

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pub fn get_agent_mut(&mut self, agent_index: usize) -> &mut Agent

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pub fn get_agent_count(&self) -> usize

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pub fn get_obstacle_count(&self) -> usize

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pub fn get_agent_parameters(&self, agent_index: usize) -> &AgentParameters

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pub fn get_agent_parameters_mut( &mut self, agent_index: usize ) -> &mut AgentParameters

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pub fn step(&mut self, time_step: f32)

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.