1use crate::abilities::Abilities;
2use serde::{Deserialize, Serialize};
3use std::collections::HashMap;
4use std::hash::Hash;
5
6#[derive(Debug)]
7#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
8#[cfg_attr(feature = "serde", serde(rename_all = "camelCase"))]
9#[cfg_attr(feature = "utoipa", derive(utoipa::ToSchema))]
10pub enum ClassSpellCasting {
11 KnowledgePrepared {
17 spells_index: Vec<Vec<String>>,
19 spells_prepared_index: Vec<Vec<String>>,
21 pending_preparation: bool,
23 },
24 AlreadyKnowPrepared {
31 spells_prepared_index: Vec<Vec<String>>,
33 pending_preparation: bool,
35 },
36 KnowledgeAlreadyPrepared {
39 spells_index: Vec<Vec<String>>,
41 usable_slots: UsableSlots,
42 },
43}
44
45#[derive(Debug, Default)]
46#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
47#[cfg_attr(feature = "serde", serde(rename_all = "camelCase"))]
48#[cfg_attr(feature = "utoipa", derive(utoipa::ToSchema))]
49pub struct UsableSlots {
50 pub level_1: u8,
51 pub level_2: u8,
52 pub level_3: u8,
53 pub level_4: u8,
54 pub level_5: u8,
55 pub level_6: u8,
56 pub level_7: u8,
57 pub level_8: u8,
58 pub level_9: u8,
59}
60
61#[derive(Debug, Default)]
62#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
63#[cfg_attr(feature = "serde", serde(rename_all = "camelCase"))]
64#[cfg_attr(feature = "utoipa", derive(utoipa::ToSchema))]
65pub struct ClassProperties {
66 pub level: u8,
68 pub subclass: Option<String>,
70 pub spell_casting: Option<ClassSpellCasting>,
72 pub fighting_style: Option<String>,
73 pub hunters_prey: Option<String>,
74 pub defensive_tactics: Option<String>,
75 pub additional_fighting_style: Option<String>,
76 pub abilities_modifiers: Abilities,
77}
78
79#[derive(Debug)]
81#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
82#[cfg_attr(feature = "serde", serde(rename_all = "camelCase"))]
83#[cfg_attr(feature = "utoipa", derive(utoipa::ToSchema))]
84pub struct Class(String, pub ClassProperties);
85
86impl Hash for Class {
87 fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
88 self.0.hash(state);
89 }
90}
91
92impl PartialEq for Class {
93 fn eq(&self, other: &Self) -> bool {
94 self.0 == other.0
95 }
96}
97
98impl Eq for Class {}
99
100impl Class {
101 pub fn index(&self) -> &str {
102 &self.0
103 }
104
105 pub fn hit_dice(&self) -> u8 {
106 match self.index() {
107 "barbarian" => 12,
108 "bard" => 8,
109 "cleric" => 8,
110 "druid" => 8,
111 "fighter" => 10,
112 "monk" => 8,
113 "paladin" => 10,
114 "ranger" => 10,
115 "rogue" => 8,
116 "sorcerer" => 6,
117 "warlock" => 8,
118 "wizard" => 6,
119 _ => 6,
121 }
122 }
123}
124
125#[derive(Default, Debug)]
126#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
127#[cfg_attr(feature = "serde", serde(rename_all = "camelCase"))]
128#[cfg_attr(feature = "utoipa", derive(utoipa::ToSchema))]
129pub struct Classes(pub HashMap<String, Class>);
130
131impl Classes {
132 pub fn new(class_index: String) -> Self {
133 let mut classes = Self::default();
134
135 let spell_casting = match class_index.as_str() {
136 "cleric" | "paladin" | "druid" => Some(ClassSpellCasting::AlreadyKnowPrepared {
137 spells_prepared_index: Vec::new(),
138 pending_preparation: true,
139 }),
140 "ranger" | "bard" | "warlock" => Some(ClassSpellCasting::KnowledgeAlreadyPrepared {
141 spells_index: Vec::new(),
142 usable_slots: UsableSlots::default(),
143 }),
144 _ => None,
145 };
146
147 let class_properties = ClassProperties {
148 spell_casting,
149 ..ClassProperties::default()
150 };
151
152 classes
153 .0
154 .insert(class_index.clone(), Class(class_index, class_properties));
155 classes
156 }
157}