[][src]Struct discord_game_sdk::Lobby

#[repr(transparent)]pub struct Lobby(_);

Implementations

impl Lobby[src]

pub fn id(&self) -> LobbyID[src]

The unique ID of the lobby

pub fn kind(&self) -> LobbyKind[src]

What sort of lobby it is

pub fn owner_id(&self) -> UserID[src]

The unique ID of the user owning the lobby

pub fn secret(&self) -> &str[src]

The password to the lobby

pub fn capacity(&self) -> u32[src]

The maximum number of players that can join

pub fn locked(&self) -> bool[src]

Whether the lobby can be joined or not

Trait Implementations

impl Clone for Lobby[src]

impl Debug for Lobby[src]

impl Eq for Lobby[src]

impl PartialEq<Lobby> for Lobby[src]

impl StructuralEq for Lobby[src]

impl StructuralPartialEq for Lobby[src]

Auto Trait Implementations

impl RefUnwindSafe for Lobby

impl Send for Lobby

impl Sync for Lobby

impl Unpin for Lobby

impl UnwindSafe for Lobby

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.