discord_presence/client.rs
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use std::{
sync::{atomic::Ordering, Arc},
thread::{JoinHandle, Thread},
time::Duration,
};
use crate::{
connection::Manager as ConnectionManager,
event_handler::{Context as EventContext, EventCallbackHandle, HandlerRegistry},
models::{
commands::{Subscription, SubscriptionArgs},
message::Message,
payload::Payload,
rich_presence::{
Activity, CloseActivityRequestArgs, SendActivityJoinInviteArgs, SetActivityArgs,
},
Command, Event, OpCode,
},
DiscordError, Result,
};
use crossbeam_channel::Sender;
use serde::{de::DeserializeOwned, Serialize};
use serde_json::Value;
macro_rules! event_handler_function {
( $( $name:ident, $event:expr ),* ) => {
event_handler_function!{@gen $([ $name, $event])*}
};
(@gen $( [ $name:ident, $event:expr ] ), *) => {
$(
#[doc = concat!("Listens for the `", stringify!($event), "` event")]
pub fn $name<F>(&self, handler: F) -> EventCallbackHandle
where F: Fn(EventContext) + 'static + Send + Sync
{
self.on_event($event, handler)
}
)*
}
}
/// Wrapper around the [`JoinHandle`] returned by [`Client::start`]
#[allow(clippy::module_name_repetitions)]
pub struct ClientThread(JoinHandle<()>, Sender<()>);
impl ClientThread {
// Ignore missing error docs because it's an alias of `join`
#[allow(clippy::missing_errors_doc)]
/// Alias of [`JoinHandle::join()`]
pub fn join(self) -> std::thread::Result<()> {
self.0.join()
}
// Ignore missing error docs because it's an alias of `is_finished`
#[allow(clippy::missing_errors_doc)]
#[must_use]
/// Alias of [`JoinHandle::is_finished`]
pub fn is_finished(&self) -> bool {
self.0.is_finished()
}
// Ignore missing error docs because it's an alias of `thread`
#[allow(clippy::missing_errors_doc)]
#[must_use]
/// Alias of [`JoinHandle::thread`]
pub fn thread(&self) -> &Thread {
self.0.thread()
}
/// Attempt to stop the client's send and receive loop
///
/// # Errors
/// - Failed to send stop message (maybe it has already stopped?)
/// - The event loop had its own error
pub fn stop(self) -> Result<()> {
// Attempt to send the message to stop the thread
self.1.send(())?;
self.join().map_err(|_| DiscordError::EventLoopError)?;
Ok(())
}
/// "Forgets" client thread, removing the variable, but keeping the client running indefinitely.
pub fn persist(self) {
std::mem::forget(self);
}
}
#[derive(Clone)]
/// The Discord client
pub struct Client {
connection_manager: ConnectionManager,
event_handler_registry: Arc<HandlerRegistry>,
thread: Option<Arc<ClientThread>>,
}
impl Client {
/// Creates a new `Client` with default error sleep duration of 5 seconds, and no limit on connection attempts
#[must_use]
pub fn new(client_id: u64) -> Self {
Self::with_error_config(client_id, Duration::from_secs(5), None)
}
/// Creates a new `Client` with a custom error sleep duration, and number of attempts
#[must_use]
pub fn with_error_config(
client_id: u64,
sleep_duration: Duration,
attempts: Option<usize>,
) -> Self {
let event_handler_registry = Arc::new(HandlerRegistry::new());
let connection_manager = ConnectionManager::new(
client_id,
event_handler_registry.clone(),
sleep_duration,
attempts,
);
Self {
connection_manager,
event_handler_registry,
thread: None,
}
}
// TODO: Add examples
/// Start the connection manager
///
/// Only join the thread if there is no other task keeping the program alive.
///
/// This must be called before all and any actions such as `set_activity`
pub fn start(&mut self) {
// Shutdown notify channel
let (tx, rx) = crossbeam_channel::bounded::<()>(1);
let thread = self.connection_manager.start(rx);
self.thread = Some(Arc::new(ClientThread(thread, tx)));
}
/// Shutdown the client and its thread
///
/// # Errors
/// - The internal connection thread ran into an error
/// - The client was not started, or has already been shutdown
pub fn shutdown(self) -> Result<()> {
if let Some(thread) = self.thread.as_ref() {
thread.1.send(())?;
crate::READY.store(false, Ordering::Relaxed);
self.block_on()
} else {
Err(DiscordError::NotStarted)
}
}
/// Block indefinitely until the client shuts down
///
/// This is nearly the same as [`Client::shutdown()`],
/// except that it does not attempt to stop the internal thread,
/// and rather waits for it to finish, which could never happen.
///
/// # Errors
/// - The internal connection thread ran into an error
/// - The client was not started, or has already been shutdown
pub fn block_on(mut self) -> Result<()> {
let thread = self.unwrap_thread()?;
// If into_inner succeeds, await the thread completing.
// Otherwise, the thread will be dropped and shut down anyway
thread.join().map_err(|_| DiscordError::ThreadError)?;
Ok(())
}
fn unwrap_thread(&mut self) -> Result<ClientThread> {
if let Some(thread) = self.thread.take() {
let thread = Arc::try_unwrap(thread).map_err(|_| DiscordError::ThreadInUse)?;
Ok(thread)
} else {
Err(DiscordError::NotStarted)
}
}
#[must_use]
/// Check if the client is ready
pub fn is_ready() -> bool {
crate::READY.load(Ordering::Relaxed)
}
fn execute<A, E>(&mut self, cmd: Command, args: A, evt: Option<Event>) -> Result<Payload<E>>
where
A: Serialize + Send + Sync,
E: Serialize + DeserializeOwned + Send + Sync,
{
if !crate::READY.load(Ordering::Relaxed) {
return Err(DiscordError::NotStarted);
}
trace!("Executing command: {:?}", cmd);
let message = Message::new(
OpCode::Frame,
Payload::with_nonce(cmd, Some(args), None, evt),
);
self.connection_manager.send(message?)?;
let Message { payload, .. } = self.connection_manager.recv()?;
let response: Payload<E> = serde_json::from_str(&payload)?;
match response.evt {
Some(Event::Error) => Err(DiscordError::SubscriptionFailed),
_ => Ok(response),
}
}
/// Set the users current activity
///
/// # Errors
/// - See [`DiscordError`] for more info
pub fn set_activity<F>(&mut self, f: F) -> Result<Payload<Activity>>
where
F: FnOnce(Activity) -> Activity,
{
self.execute(Command::SetActivity, SetActivityArgs::new(f), None)
}
/// Clear the users current activity
///
/// # Errors
/// - See [`DiscordError`] for more info
pub fn clear_activity(&mut self) -> Result<Payload<Activity>> {
self.execute(Command::SetActivity, SetActivityArgs::default(), None)
}
// NOTE: Not sure what the actual response values of
// SEND_ACTIVITY_JOIN_INVITE and CLOSE_ACTIVITY_REQUEST are,
// they are not documented.
/// Send an invite to a user to join a game
///
/// # Errors
/// - See [`DiscordError`] for more info
pub fn send_activity_join_invite(&mut self, user_id: u64) -> Result<Payload<Value>> {
self.execute(
Command::SendActivityJoinInvite,
SendActivityJoinInviteArgs::new(user_id),
None,
)
}
/// Close request to join a game
///
/// # Errors
/// - See [`DiscordError`] for more info
pub fn close_activity_request(&mut self, user_id: u64) -> Result<Payload<Value>> {
self.execute(
Command::CloseActivityRequest,
CloseActivityRequestArgs::new(user_id),
None,
)
}
/// Subscribe to a given event
///
/// # Errors
/// - See [`DiscordError`] for more info
pub fn subscribe<F>(&mut self, evt: Event, f: F) -> Result<Payload<Subscription>>
where
F: FnOnce(SubscriptionArgs) -> SubscriptionArgs,
{
self.execute(Command::Subscribe, f(SubscriptionArgs::new()), Some(evt))
}
/// Unsubscribe from a given event
///
/// # Errors
/// - See [`DiscordError`] for more info
pub fn unsubscribe<F>(&mut self, evt: Event, f: F) -> Result<Payload<Subscription>>
where
F: FnOnce(SubscriptionArgs) -> SubscriptionArgs,
{
self.execute(Command::Unsubscribe, f(SubscriptionArgs::new()), Some(evt))
}
/// Listens for a given event, and returns a handle that unregisters the listener when it is dropped.
///
/// # Examples
///
/// ```no_run
/// # use std::{thread::sleep, time::Duration};
/// # use discord_presence::Client;
/// let mut drpc = Client::new(1003450375732482138);
/// let _ready = drpc.on_ready(|_ctx| {
/// println!("READY!");
/// });
///
/// drpc.start();
///
/// {
/// let _ready_first_3_seconds = drpc.on_ready(|_ctx| {
/// println!("READY, IN THE FIRST 3 SECONDS!");
/// });
/// sleep(Duration::from_secs(3));
/// }
///
/// // You can also manually remove the handler
///
/// let never_ready = drpc.on_ready(|_ctx| {
/// println!("I will never be ready!");
/// });
/// never_ready.remove();
///
/// // Or via [`std::mem::drop`]
/// let never_ready = drpc.on_ready(|_ctx| {
/// println!("I will never be ready!");
/// });
/// drop(never_ready);
///
/// drpc.block_on().unwrap();
/// ```
///
/// You can use `.persist` or [`std::mem::forget`] to disable the automatic unregister-on-drop:
///
/// ```no_run
/// # use discord_presence::Client;
/// # let mut drpc = Client::new(1003450375732482138);
///
/// {
/// let ready = drpc.on_ready(|_ctx| {
/// println!("READY!");
/// }).persist();
/// }
/// // Or
/// {
/// let ready = drpc.on_ready(|_ctx| {
/// println!("READY!");
/// });
/// std::mem::forget(ready);
/// }
/// // the event listener is still registered
///
/// # drpc.start();
/// # drpc.block_on().unwrap();
/// ```
pub fn on_event<F>(&self, event: Event, handler: F) -> EventCallbackHandle
where
F: Fn(EventContext) + 'static + Send + Sync,
{
self.event_handler_registry.register(event, handler)
}
/// Block the current thread until the event is fired
///
/// Returns the context the event was fired in
///
/// NOTE: Please only use this for the ready event, or if you know what you are doing.
///
/// # Errors
/// - Channel disconnected
///
/// # Panics
/// - Panics if the channel is disconnected for whatever reason.
pub fn block_until_event(&mut self, event: Event) -> Result<crate::event_handler::Context> {
// TODO: Use bounded channel
let (tx, rx) = crossbeam_channel::unbounded::<crate::event_handler::Context>();
let handler = move |info| {
// dbg!("Blocked until at ", std::time::SystemTime::now());
if let Err(e) = tx.send(info) {
error!("{e}");
}
};
// `handler` is automatically unregistered once this variable drops
let cb_handle = self.on_event(event, handler);
let response = rx.recv()?;
drop(cb_handle);
Ok(response)
}
event_handler_function!(on_ready, Event::Ready);
event_handler_function!(on_error, Event::Error);
event_handler_function!(on_activity_join, Event::ActivityJoin);
event_handler_function!(on_activity_join_request, Event::ActivityJoinRequest);
event_handler_function!(on_activity_spectate, Event::ActivitySpectate);
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_is_ready() {
assert!(!Client::is_ready());
crate::READY.store(true, Ordering::Relaxed);
assert!(Client::is_ready());
}
}