1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
// dis-rust - A rust implementation of the DIS simulation protocol.
// Copyright (C) 2022 Thomas Mann
//
// This software is dual-licensed. It is available under the conditions of
// the GNU Affero General Public License (see the LICENSE file included)
// or under a commercial license (email contact@coffeebreakdevs.com for
// details).
use bytes::{BytesMut, BufMut};
#[derive(Copy, Clone, Debug, Default)]
/// Linear Velocity Record as defined in IEEE 1278.1 standard. Used to communicate the velocity of an entity for dead-reckoning during the simulation.
/// Typically uses metres per second as units
pub struct LinearVelocityRecord {
pub first_vector_component_field: f32,
pub second_vector_component_field: f32,
pub third_vector_component_field: f32
}
impl LinearVelocityRecord {
/// Provides a function to create a new LinearVelocityRecord.
///
/// # Examples
///
/// Creating a blank LinearVelocityRecord:
///
/// ```
/// let linear_velocity_record = LinearVelocityRecord::new{
/// x: 0.0,
/// y: 0.0,
/// z: 0.0
/// };
/// ```
///
pub fn new(x: f32, y: f32, z: f32) -> Self {
LinearVelocityRecord {
first_vector_component_field: x,
second_vector_component_field: y,
third_vector_component_field: z
}
}
/// Fills a BytesMut struct with a LinearVelocityRecord serialised into binary. This buffer is then ready to be sent via
/// UDP to the simluation network.
pub fn serialize(&self, buf: &mut BytesMut) {
buf.put_f32(self.first_vector_component_field);
buf.put_f32(self.second_vector_component_field);
buf.put_f32(self.third_vector_component_field);
}
}