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// dis-rust - A rust implementation of the DIS simulation protocol.
// Copyright (C) 2022 Thomas Mann
//
// This software is dual-licensed. It is available under the conditions of
// the GNU Affero General Public License (see the LICENSE file included)
// or under a commercial license (email contact@coffeebreakdevs.com for
// details).
use bytes::{BytesMut, BufMut};
#[derive(Copy, Clone, Debug, Default)]
/// World Coordinate Record as defined in IEEE 1278.1 standard. Used to communicate the position of an entity during the simulation.
/// Typically uses WGS84 Geoid as the datum, and decimal-degrees/metres as units
pub struct WorldCoordinateRecord {
pub x_coordinate_field: f64,
pub y_coordinate_field: f64,
pub z_coordinate_field: f64,
}
impl WorldCoordinateRecord {
/// Provides a function to create a new WorldCoordinateRecord.
///
/// # Examples
///
/// Creating a blank WorldCoordinateRecord:
///
/// ```
/// let world_coordinate_record = WorldCoordinateRecord::new{
/// x: 0.0,
/// y: 0.0,
/// z: 0.0
/// };
/// ```
///
pub fn new(x: f64, y: f64, z: f64) -> Self {
WorldCoordinateRecord {
x_coordinate_field: x,
y_coordinate_field: y,
z_coordinate_field: z
}
}
/// Fills a BytesMut struct with a WorldCoordinateRecord serialised into binary. This buffer is then ready to be sent via
/// UDP to the simluation network.
pub fn serialize(&self, buf: &mut BytesMut) {
buf.put_f64(self.x_coordinate_field);
buf.put_f64(self.y_coordinate_field);
buf.put_f64(self.z_coordinate_field);
}
}