dis_rs/common/entity_state_update/
builder.rs1use crate::entity_state::model::EntityAppearance;
2use crate::entity_state_update::model::EntityStateUpdate;
3use crate::model::{EntityId, Location, Orientation, VariableParameter, VectorF32};
4
5pub struct EntityStateUpdateBuilder(EntityStateUpdate);
6
7impl Default for EntityStateUpdateBuilder {
8 fn default() -> Self {
9 Self::new()
10 }
11}
12
13impl EntityStateUpdateBuilder {
14 #[must_use]
15 pub fn new() -> Self {
16 EntityStateUpdateBuilder(EntityStateUpdate::default())
17 }
18
19 #[must_use]
20 pub fn new_from_body(body: EntityStateUpdate) -> Self {
21 EntityStateUpdateBuilder(body)
22 }
23
24 #[must_use]
25 pub fn build(self) -> EntityStateUpdate {
26 self.0
27 }
28
29 #[must_use]
30 pub fn with_entity_id(mut self, entity_id: EntityId) -> Self {
31 self.0.entity_id = entity_id;
32 self
33 }
34
35 #[must_use]
36 pub fn with_velocity(mut self, velocity: VectorF32) -> Self {
37 self.0.entity_linear_velocity = velocity;
38 self
39 }
40
41 #[must_use]
42 pub fn with_location(mut self, location: Location) -> Self {
43 self.0.entity_location = location;
44 self
45 }
46
47 #[must_use]
48 pub fn with_orientation(mut self, orientation: Orientation) -> Self {
49 self.0.entity_orientation = orientation;
50 self
51 }
52
53 #[must_use]
54 pub fn with_appearance(mut self, appearance: EntityAppearance) -> Self {
55 self.0.entity_appearance = appearance;
56 self
57 }
58
59 #[must_use]
60 pub fn with_variable_parameter(mut self, parameter: VariableParameter) -> Self {
61 self.0.variable_parameters.push(parameter);
62 self
63 }
64
65 #[must_use]
66 pub fn with_variable_parameters(mut self, parameters: Vec<VariableParameter>) -> Self {
67 self.0.variable_parameters = parameters;
68 self
69 }
70}