Expand description
dirtytype
This is a library for marking fields as dirty, ie marking them when they are changed.
Example usage
Dirty
can be used create a type that stores a copy of data and writes it to some sort of buffer when the data is modified:
use dirtytype::Dirty;
struct BufferData<T> {
data: Dirty<T>,
buffer: Buffer,
}
impl<T: Default + Clone> BufferData<T> {
fn update(&mut self) {
self.data.clean(|value| self.buffer.update(value.clone()));
}
}
Structs
- A struct that stores a
T
and marks if the data inside has been modified.