Expand description
Modules§
- components
- This module has all the traits & structs required for component storage and creation.
- query
- This module handles querying entities from a
Worldbased on what components they have (or don’t have). - systems
- This crate has all the traits for the ECS
Systems.
Structs§
- Command
Buffer - A buffer to record edits to the [
Universe]. - Entity
- A unique, opaque identifier for a spawned entity.
- Entity
Builder - A builder struct to create a new entity. Allows adding of components.
- Universe
- This struct is the manager for all the worlds.
- Universe
Builder - Builder struct used to construct a
Universe. - World
- This is a world. It has entities and components.
- World
Builder - Builder struct for
World. - WorldId
- An identifier that distinguishes multiple
Worldinstances from each other.