pub fn XMQuaternionRotationAxis(Axis: XMVECTOR, Angle: f32) -> FXMVECTORExpand description
Computes a rotation quaternion about an axis.
§Parameters
Axis 3D vector describing the axis of rotation.
Angle Angle of rotation in radians. Angles are measured clockwise when
looking along the rotation axis toward the origin.
§Return value
Returns the rotation quaternion.
§Remarks
The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where
the X, Y, and Z components are the vector part and the W component is the scalar part.
If Axis is a normalized vector, it is faster to use XMQuaternionRotationNormal