pub fn XMQuaternionSlerp(Q0: FXMVECTOR, Q1: FXMVECTOR, t: f32) -> FXMVECTORExpand description
Interpolates between two unit quaternions, using spherical linear interpolation.
§Parameters
Q0 Unit quaternion to interpolate from.
Q Unit quaternion to interpolate to.
t Interpolation control factor.
§Return value
Returns the interpolated quaternion. If Q0 and Q1 are not unit quaternions, the resulting
interpolation is undefined.
§Remarks
The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where
the X, Y, and Z components are the vector part and the W component is the scalar part.
When t is 0.0, the function returns Q0. When t is 1.0, the function returns Q1.
§Reference
https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMQuaternionSlerp