[][src]Module directx_math::vector::initialization

Re-exports

pub use crate::XMVectorSetBinaryConstant;
pub use crate::XMVectorSplatConstant;
pub use crate::XMVectorSplatConstantInt;

Functions

XMVectorFalseInt

Returns the zero (false) vector.

XMVectorReplicate

Replicates a floating-point value into all four components of a vector.

XMVectorReplicateInt

Replicates an integer value into all four components of a vector.

XMVectorReplicatePtr

Replicates a floating-point value referenced by pointer into all four components of a vector.

XMVectorSet

Creates a vector using four floating-point values.

XMVectorSetInt

Creates a vector with unsigned integer components.

XMVectorSplatEpsilon

Returns a vector, each of whose components are epsilon (1.192092896e-7).

XMVectorSplatInfinity

Returns a vector, each of whose components are infinity (0x7F800000).

XMVectorSplatOne

Returns a vector, each of whose components are one.

XMVectorSplatQNaN

Returns a vector, each of whose components are QNaN (0x7CF00000).

XMVectorSplatSignMask

Returns a vector, each of whose components are the sign mask (0x80000000).

XMVectorTrueInt

Returns a vector, each of whose components represents true (0xFFFFFFFF).

XMVectorZero

Creates the zero vector.