[−][src]Module directx_math::vector::initialization
Vector initialization
Re-exports
pub use crate::XMVectorSetBinaryConstant; |
pub use crate::XMVectorSplatConstant; |
pub use crate::XMVectorSplatConstantInt; |
Functions
XMVectorFalseInt | Returns the zero (false) vector. |
XMVectorReplicate | Replicates a floating-point value into all four components of a vector. |
XMVectorReplicateInt | Replicates an integer value into all four components of a vector. |
XMVectorReplicatePtr | Replicates a floating-point value referenced by pointer into all four components of a vector. |
XMVectorSet | Creates a vector using four floating-point values. |
XMVectorSetInt | Creates a vector with unsigned integer components. |
XMVectorSplatEpsilon | Returns a vector, each of whose components are epsilon ( |
XMVectorSplatInfinity | Returns a vector, each of whose components are infinity ( |
XMVectorSplatOne | Returns a vector, each of whose components are one. |
XMVectorSplatQNaN | Returns a vector, each of whose components are QNaN ( |
XMVectorSplatSignMask | Returns a vector, each of whose components are the sign mask ( |
XMVectorTrueInt | Returns a vector, each of whose components represents true ( |
XMVectorZero | Creates the zero vector. |