[−][src]Trait directx_math::XMVectorPermute
Permutes the components of two vectors to create a new vector.
Required methods
fn XMVectorPermute(V1: XMVECTOR, V2: XMVECTOR) -> XMVECTOR
Permutes the components of two vectors to create a new vector.
Remarks
This function is a template version of XMVectorPermute
where the Permute*
arguments are template values.
let a = XMVectorSet(1.0, 2.0, 3.0, 4.0); let b = XMVectorSet(5.0, 6.0, 7.0, 8.0); let c = <(Permute0X, Permute0Z, Permute1X, Permute1Z)>::XMVectorPermute(a, b); let d = XMVectorSet(1.0, 3.0, 5.0, 7.0); assert_eq!(XMVectorGetX(c), XMVectorGetX(d)); assert_eq!(XMVectorGetY(c), XMVectorGetY(d)); assert_eq!(XMVectorGetZ(c), XMVectorGetZ(d)); assert_eq!(XMVectorGetW(c), XMVectorGetW(d));
https://docs.microsoft.com/en-us/windows/win32/dxmath/xmvectorpermute-template