[−][src]Function directx_math::XMVector4Orthogonal
pub fn XMVector4Orthogonal(V: FXMVECTOR) -> XMVECTOR
Computes a vector perpendicular to a 4D vector.
Parameters
V
4D vector.
Return value
Returns the 4D vector orthogonal to V
.
Remarks
A 4D cross-product is not well-defined. This function computes a generalized 'cross-product' for 4D vectors. XMVector4Cross is another geometric 'cross-product' for 4D vectors.
The following pseudocode demonstrates the operation of the function:
XMVECTOR Result;
Result.x = V.z;
Result.y = V.w;
Result.z = -V.x;
Result.w = -V.y;
return Result;
Reference
https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMVector4Orthogonal