[−][src]Function directx_math::XMQuaternionSlerpV
pub fn XMQuaternionSlerpV(
Q0: FXMVECTOR,
Q1: FXMVECTOR,
T: FXMVECTOR
) -> FXMVECTOR
Interpolates between two unit quaternions, using spherical linear interpolation.
Parameters
Q0
Unit quaternion to interpolate from.
Q1
Unit quaternion to interpolate to.
T
Interpolation control factor. All components of this vector must be the same.
Return value
Returns the interpolated quaternion. If Q0
and Q1
are not unit quaternions, the resulting interpolation
is undefined.
Remarks
The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X
,
Y
, and Z
components are the vector part and the W
component is the scalar part.
This function is identical to XMQuaternionSlerp
except that T
is supplied using a 4D vector instead
of a float value.
Reference
https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMQuaternionSlerpV