[−][src]Function directx_math::XMMatrixLookToRH
pub fn XMMatrixLookToRH(
EyePosition: FXMVECTOR,
EyeDirection: FXMVECTOR,
UpDirection: FXMVECTOR
) -> XMMATRIX
Builds a view matrix for a right-handed coordinate system using a camera position, an up direction, and a camera direction.
Parameters
EyePosition
Position of the camera.
EyeDirection
Direction of the camera.
UpDirection
Up direction of the camera, typically < 0.0
, 1.0
, 0.0
>.
Return value
Returns a view matrix that transforms a point from world space into view space.
Reference
https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMMatrixLookToRH