[−][src]Function directx_math::XMQuaternionSquad
pub fn XMQuaternionSquad(
Q0: FXMVECTOR,
Q1: FXMVECTOR,
Q2: FXMVECTOR,
Q3: GXMVECTOR,
t: f32
) -> FXMVECTOR
Interpolates between four unit quaternions, using spherical quadrangle interpolation.
Parameters
Q0
First unit quaternion.
Q1
Second unit quaternion.
Q2
Third unit quaternion.
Q3
Fourth unit quaternion.
t
Interpolation control factor.
Return value
Returns the interpolated quaternion. If Q0
, Q1
, Q2
, and Q3
are not
all unit quaternions, the returned quaternion is undefined.
Remarks
The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent
quaternions, where the X
, Y
, and Z
components are the vector part and the
W
component is the scalar part.
The use of this method requires some setup before its use. See XMQuaternionSquadSetup
for details.
Reference
https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMQuaternionSquad