pub struct Texture2D { /* private fields */ }

Implementations

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
The raw interface type from winapi
Gets a raw pointer to the interface. Does not increment the reference count
Consumes the wrapper without affecting the reference count
Creates a wrapper from the raw pointer. Takes ownership of the pointer for reference counting purposes. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.