[][src]Struct direct3d11::texture2d::Texture2D

#[repr(transparent)]
pub struct Texture2D { /* fields omitted */ }

Methods

impl Texture2D[src]

pub fn create(device: &Device) -> Texture2DBuilder[src]

pub fn as_dxgi(&self) -> Surface[src]

Trait Implementations

impl PartialEq<Texture2D> for Texture2D[src]

impl Sync for Texture2D[src]

impl Send for Texture2D[src]

impl Debug for Texture2D[src]

impl ComWrapper for Texture2D[src]

type Interface = ID3D11Texture2D

The raw interface type from winapi

impl BackbufferTexture for Texture2D[src]

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]