pub fn render_all_frames<F>(
backend: &dyn RasterizerBackend,
config: &NativeRenderConfig,
scene_fn: F,
) -> Result<Vec<PathBuf>, RasterError>Expand description
Render all frames sequentially to PNG files.
Each frame is rendered in order and saved as frame_000001.png, etc.
Simple and debuggable, but slow for large frame counts.