pub trait SvgAttributes {
Show 249 methods
fn accent_height(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn accumulate(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn additive(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn alignment_baseline(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn alphabetic(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn amplitude(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn arabic_form(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn ascent(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn attributeName(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn attributeType(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn azimuth(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn baseFrequency(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn baseline_shift(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn baseProfile(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn bbox(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn begin(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn bias(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn by(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn calcMode(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn cap_height(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn class(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn clip(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn clipPathUnits(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn clip_path(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn clip_rule(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn color(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn color_interpolation(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn color_interpolation_filters(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn color_profile(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn color_rendering(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn contentScriptType(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn contentStyleType(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn crossorigin(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn cursor(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn cx(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn cy(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn d(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn decelerate(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn descent(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn diffuseConstant(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn direction(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn display(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn divisor(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn dominant_baseline(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn dur(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn dx(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn dy(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn edgeMode(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn elevation(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn enable_background(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn end(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn exponent(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn fill(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn fill_opacity(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn fill_rule(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn filter(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn filterRes(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn filterUnits(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn flood_color(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn flood_opacity(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_family(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_size(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_size_adjust(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_stretch(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_style(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_variant(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn font_weight(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn format(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn from(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn fr(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn fx(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn fy(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn g1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn g2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn glyph_name(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn glyph_orientation_horizontal(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn glyph_orientation_vertical(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn glyphRef(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn gradientTransform(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn gradientUnits(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn hanging(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn height(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn href(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn hreflang(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn horiz_adv_x(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn horiz_origin_x(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn id(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn ideographic(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn image_rendering(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn _in(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn in2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn intercept(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn k(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn k1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn k2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn k3(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn k4(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn kernelMatrix(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn kernelUnitLength(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn kerning(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn keyPoints(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn keySplines(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn keyTimes(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn lang(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn lengthAdjust(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn letter_spacing(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn lighting_color(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn limitingConeAngle(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn local(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn marker_end(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn marker_mid(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn marker_start(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn markerHeight(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn markerUnits(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn markerWidth(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn mask(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn maskContentUnits(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn maskUnits(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn mathematical(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn max(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn media(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn method(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn min(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn mode(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn name(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn numOctaves(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn offset(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn opacity(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn operator(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn order(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn orient(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn orientation(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn origin(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn overflow(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn overline_position(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn overline_thickness(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn panose_1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn paint_order(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn path(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn pathLength(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn patternContentUnits(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn patternTransform(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn patternUnits(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn ping(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn pointer_events(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn points(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn pointsAtX(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn pointsAtY(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn pointsAtZ(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn preserveAlpha(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn preserveAspectRatio(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn primitiveUnits(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn r(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn radius(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn referrerPolicy(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn refX(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn refY(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn rel(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn rendering_intent(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn repeatCount(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn repeatDur(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn requiredExtensions(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn requiredFeatures(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn restart(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn result(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn role(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn rotate(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn rx(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn ry(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn scale(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn seed(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn shape_rendering(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn slope(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn spacing(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn specularConstant(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn specularExponent(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn speed(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn spreadMethod(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn startOffset(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stdDeviation(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stemh(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn stemv(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn stitchTiles(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stop_color(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stop_opacity(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn strikethrough_position(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn strikethrough_thickness(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn string(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn stroke(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn stroke_dasharray(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_dashoffset(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_linecap(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_linejoin(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_miterlimit(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_opacity(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn stroke_width(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn style(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn surfaceScale(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn systemLanguage(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn tabindex(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn tableValues(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn target(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn targetX(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn targetY(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn text_anchor(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn text_decoration(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn text_rendering(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn textLength(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn to(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn transform(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn transform_origin(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn type(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn u1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn u2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn underline_position(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn underline_thickness(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn unicode(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn unicode_bidi(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn unicode_range(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn units_per_em(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn v_alphabetic(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn v_hanging(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn v_ideographic(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn v_mathematical(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn values(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn vector_effect(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn version(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn vert_adv_y(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn vert_origin_x(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn vert_origin_y(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn view_box(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn view_target(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn visibility(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn width(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn widths(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn word_spacing(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn writing_mode(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn x(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn x_height(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn x1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn x2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn xmlns(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn x_channel_selector(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn y(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn y1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn y2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn y_channel_selector(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
fn z(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
fn zoomAndPan(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>
) -> Attribute<'a> { ... }
}