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use dioxus_core::{ScopeState, TaskId};
use std::future::Future;
use std::{cell::Cell, rc::Rc};
/*
let g = use_coroutine(&cx, || {
// clone the items in
async move {
}
})
*/
pub fn use_coroutine<'a, F>(
cx: &'a ScopeState,
create_future: impl FnOnce() -> F,
) -> CoroutineHandle<'a>
where
F: Future<Output = ()> + 'static,
{
let state = cx.use_hook(move |_| {
let f = create_future();
let id = cx.push_future(f);
State {
running: Default::default(),
_id: id
// pending_fut: Default::default(),
// running_fut: Default::default(),
}
});
// state.pending_fut.set(Some(Box::pin(f)));
// if let Some(fut) = state.running_fut.as_mut() {
// cx.push_future(fut);
// }
// if let Some(fut) = state.running_fut.take() {
// state.running.set(true);
// fut.resume();
// }
// let submit: Box<dyn FnOnce() + 'a> = Box::new(move || {
// let g = async move {
// running.set(true);
// create_future().await;
// running.set(false);
// };
// let p: Pin<Box<dyn Future<Output = ()>>> = Box::pin(g);
// fut_slot
// .borrow_mut()
// .replace(unsafe { std::mem::transmute(p) });
// });
// let submit = unsafe { std::mem::transmute(submit) };
// state.submit.get_mut().replace(submit);
// if state.running.get() {
// // let mut fut = state.fut.borrow_mut();
// // cx.push_task(|| fut.as_mut().unwrap().as_mut());
// } else {
// // make sure to drop the old future
// if let Some(fut) = state.fut.borrow_mut().take() {
// drop(fut);
// }
// }
CoroutineHandle { cx, inner: state }
}
struct State {
running: Rc<Cell<bool>>,
_id: TaskId,
// the way this is structure, you can toggle the coroutine without re-rendering the comppnent
// this means every render *generates* the future, which is a bit of a waste
// todo: allocate pending futures in the bump allocator and then have a true promotion
// pending_fut: Cell<Option<Pin<Box<dyn Future<Output = ()> + 'static>>>>,
// running_fut: Option<Pin<Box<dyn Future<Output = ()> + 'static>>>,
// running_fut: Rc<RefCell<Option<Pin<Box<dyn Future<Output = ()> + 'static>>>>>
}
pub struct CoroutineHandle<'a> {
cx: &'a ScopeState,
inner: &'a State,
}
impl Clone for CoroutineHandle<'_> {
fn clone(&self) -> Self {
CoroutineHandle {
cx: self.cx,
inner: self.inner,
}
}
}
impl Copy for CoroutineHandle<'_> {}
impl<'a> CoroutineHandle<'a> {
pub fn start(&self) {
if self.is_running() {
return;
}
// if let Some(submit) = self.inner.pending_fut.take() {
// submit();
// let inner = self.inner;
// self.cx.push_task(submit());
// }
}
pub fn is_running(&self) -> bool {
self.inner.running.get()
}
pub fn resume(&self) {
// self.cx.push_task(fut)
}
pub fn stop(&self) {}
pub fn restart(&self) {}
}
