pub fn DndDebugOverlay<T: Clone + PartialEq + 'static>(
_: DndDebugOverlayProps<T>,
) -> ElementExpand description
Draws every registered zone of one payload world as a tinted outline
(color derived from the zone id, so it’s stable across renders), with
the zone’s label and id in a tag, live data-over highlighting, and
per-zone acceptance state while a drag is in flight. Render one per
provider, anywhere inside it. Dev-only - see the module docs.
Click-through by design (pointer-events: none), so it never changes
the interaction it inspects. Zones the registry hasn’t measured yet
draw no outline; the chip counts them so absence is visible too.
§Props
For details, see the props struct definition.
phantom:std::marker::PhantomData<T>Internal marker; never set this.