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Crate dioxus_dnd

Crate dioxus_dnd 

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Refector in progress due to bug. version v0.2.0 will be stable release.

§dioxus-dnd

Crates.io Documentation Downloads License: MIT Dioxus 0.8 MSRV 1.85

Modular, accessible drag-and-drop for Dioxus. One small core, one module per drop pattern: use only what you need. Keyboard accessible by default, with touch support, live drop previews, and auto-scroll built in.

§Compatibility

dioxus-dndDioxusRust
1.00.8 (verified against 0.8.0-alpha.0; also compiles unchanged on 0.7.9)1.85+

The crate depends on dioxus with default-features = false, features = ["minimal"], so by default it adds no renderer, no JavaScript, and no extra dependencies of its own. The optional web feature is the only exception: it pulls in web-sys for native pointer capture (see Feature flags).

§Modules

ModulePatternPayload transport
coreDraggable to DropZone with any Clone payloadRust Store context
filesOS file drops (FileDropZone, FileFilter)native event (evt.files())
sortablereorder within one list, with live preview (SortableList)self-contained (indices)
boardkanban and cross-container moves (BoardColumn, BoardItem, BoardSlot)context (BoardPayload<T>)
treenested drops with before/after/into intent (TreeNodeTarget)context
canvasfree-position drops with snap and bounds (CanvasDropZone)context
grid2D tile reorder or swap (SortableGrid)self-contained (indices)
multiselectdrag N selected items as one (SelectableDraggable)context (Vec<K>)
externaltext, URLs and HTML dropped in from other appsnative DataTransfer
dragoutdrag text, links and HTML out to other apps (ExternalDragSource)native DataTransfer
autoscrolledge-scrolling containers (AutoScroll)n/a
a11yscreen-reader announcements (LiveRegion), no-drag reordering (ReorderButtons)n/a
animateFLIP reorder transitions (FlipItem, experimental)n/a

§Design

In-app payloads travel through a shared Store<DragState<T>> in Dioxus context: any Clone type, zero serialization, no DataTransfer string round-trip. Stores (Dioxus 0.8’s fine-grained reactivity) give each state field its own lazy subscription, so a component that reads dnd.over() in render to highlight a zone reruns only when the hovered zone changes, not on every pointer move.

Native events are used only for what requires the browser/OS boundary: OS files, external text/links/HTML, and content dragged out to another app. In-app drag sources use pointer events plus keyboard controls, which avoids the browser’s native drag image and keeps visual state under your control.

The provider also carries a zone registry. Every mounted DropZone records its id, label, drop callback, acceptance filter and DOM handle there; that registry powers keyboard navigation and touch hit-testing, and it is public (use_zone_registry) if you want to build your own interaction on top. The pointer gesture lifecycle itself is a formal, exhaustively tested state machine (core::machine), also public.

§Quick start

use dioxus::prelude::*;
use dioxus_dnd::prelude::*;

#[derive(Clone, PartialEq)]
struct Card { id: u32, title: String }

#[component]
fn App() -> Element {
    rsx! {
        DndProvider::<Card> {
            Draggable::<Card> {
                payload: Card { id: 1, title: "hello".into() },
                class: "card",
                "Drag me"
            }
            DropZone::<Card> {
                on_drop: move |o: DropOutcome<Card>| {
                    tracing::info!("got card {} at {:?}", o.payload.id, o.element);
                },
                accepts: move |c: Card| c.id != 0,
                class: "bin",
                "Drop here"
            }
        }
    }
}

Both components forward arbitrary attributes (class, style, and so on) to their wrapper div.

§Styling (Tailwind-ready)

The library ships no CSS and no theme. Every component forwards class to its wrapper, and drag state is exposed as data attributes that are present while active and absent otherwise - never ="false" - so both plain CSS ([data-dragging] { … }) and Tailwind’s presence-based variants (data-dragging:opacity-50) work directly:

AttributeFound onPresent while
data-draggingDraggable, SortableList / SortableGrid itemsthat element’s payload is being dragged
data-drop-targetSortableList / SortableGrid itemshovered as the drop slot
data-overDropZone, FileDropZone, ExternalDropZonea (compatible) drag hovers the zone
data-activeDropZone, BoardSlot, CanvasDropZonea compatible drag is in flight anywhere - reveal your targets
data-intentTreeNodeTargethovered; valued "before" | "after" | "into"
data-selectedSelectableDraggablethe item is selected
data-disabledDraggabledragging is disabled

Context-backed attributes (Draggable, DropZone, CanvasDropZone, BoardSlot, TreeNodeTarget) follow mouse, touch, pen and keyboard drags. Native boundary components (FileDropZone, ExternalDropZone) reflect browser drag events from outside the app. With Tailwind that composes into complete drag styling with no extra state:

DndProvider::<Card> {
    Draggable::<Card> {
        payload: card,
        class: "rounded-lg border p-3 data-dragging:opacity-40 data-dragging:cursor-grabbing",
        "Drag me"
    }
    DropZone::<Card> {
        on_drop: handle_drop,
        class: "rounded-xl border-2 border-dashed border-transparent p-4
                data-active:border-gray-300 data-over:border-blue-500 data-over:bg-blue-50",
        "Drop here"
    }
}

SortableList and SortableGrid render their own item wrappers; those wrappers are where data-dragging / data-drop-target live. For lists, style those wrappers from the list’s forwarded root class with direct child selectors. SortableGrid also has an item_class prop for its tile wrappers:

SortableList {
    len, render, on_sort,
    class: "[&>*]:rounded [&>*]:border [&>*]:bg-white [&>*]:p-2
            [&>[data-dragging]]:opacity-40
            [&>[data-drop-target]]:border-blue-500",
}

Value selectors work too, e.g. tree insertion indicators: data-[intent=before]:border-t-2 data-[intent=into]:bg-blue-50 data-[intent=after]:border-b-2.

The drag ghost styles the same way - DragOverlay forwards class to its wrapper (positioning stays functional):

DragOverlay::<Card> { class: "rotate-3 scale-105 shadow-xl", GhostCard {} }

To style children of a state-carrying wrapper, either mark the wrapper a group (SortableGrid’s item_class: "group", or a list root selector such as class: "[&>*]:group") and use group-data-dragging:opacity-40 on inner elements, or - Tailwind v4 - use the in-* variant from inside with no wrapper class at all: in-data-dragging:italic inside your render content reacts to the row’s drag state with zero wiring.

One mechanic worth knowing: a forwarded style is merged after any functional inline style (touch-action on Draggable, positioning on DragOverlay, the display: grid layout on SortableGrid) rather than replacing it - your declarations win per property, the functional ones survive. So grid spacing is just class: "gap-2", and custom column tracks are style: "grid-template-columns: 2fr 1fr 1fr;".

See the gallery (dx serve --example gallery --platform web --features web) for all of this in practice: every pattern page styles the library’s data attributes with Tailwind.

Not using Tailwind? The same contract serves plain CSS: [data-over], [data-intent="into"], [data-sort-handle], and so on.

§Accessibility (built in, not opt-in)

Every core Draggable (and Draggable) is focusable and keyboard operable:

  • Space / Enter picks the item up
  • Up / Down cycles drop zones at the current level (spatial order)
  • Right / Left descends into a zone’s nested zones or ascends to the parent (nesting is detected automatically when DropZones contain DropZones; in flat apps these fall back to next/previous)
  • Space / Enter drops into the selected zone
  • Escape cancels

Render one LiveRegion::<T> per provider to voice announcements to screen readers, and give Draggable and DropZone a label:

DndProvider::<Card> {
    LiveRegion::<Card> {}
    Draggable::<Card> { payload: card, label: "Ship it", /* ... */ }
    DropZone::<Card>  { label: "Done", on_drop, /* ... */ }
}
// "Picked up Ship it. Use arrow keys to choose a drop target, ..."
// "Over Done." then "Dropped in Done."

For a no-drag fallback, a11y::ReorderButtons renders headless move-up and move-down buttons that emit the same SortEvent as dragging, so one on_sort serves both inputs. Custom flows can push their own messages with dnd.announce(...).

§Touch

Every in-app drag pattern in this crate uses pointer events for mouse, touch and pen, plus keyboard controls where a typed provider is involved. You do not need to choose between pointer, native, and hybrid modes for app UI.

  • Draggable is the pointer-capable drag source for DropZone targets. BoardItem, SelectableDraggable and TreeNodeTarget build on the same machinery, so boards, multi-select and trees are touch-ready as-is. Missed pointer drops re-measure zones and retry with a closest-center fallback, so drops in the gutter between zones still land.
  • SortableList and SortableGrid carry their own built-in pointer path, avoiding the browser’s native drag image during reorders.
  • Native components stay native because they cross the app boundary: FileDropZone, ExternalDropZone, ExternalDragSource and external::typed use DataTransfer for file drops, external drops, drag-out and cross-window interop.
Draggable::<Card> {
    payload: card,
    label: "Ship it",
    "Ship it"
}

The one tradeoff to know about: a touch drag surface must set touch-action: none, which stops the browser from scrolling when a finger moves on it. For a SortableList inside a scrollable container, set touch_handle: true so only a leading grip claims the finger and the rows themselves keep scrolling. The default grip is exposed as [data-sort-handle], so style it from the list root class or plain CSS:

SortableList { len, render, on_sort, touch_handle: true,
    class: "[&_[data-sort-handle]]:w-6 [&_[data-sort-handle]]:cursor-grab",
}

There is deliberately no long-press activation option; a movement threshold plus an explicit handle is more predictable than a timer, and works the same for pens.

§Sortable lists with live preview

let mut items = use_signal(|| vec!["alpha".to_string(), "beta".into(), "gamma".into()]);
rsx! {
    SortableList {
        len: items.read().len(),
        render: move |ix: usize| rsx! { "{items.read()[ix]}" },
        on_sort: move |ev: SortEvent| apply_sort(&mut items.write(), ev),
    }
}

While you drag, the row slides toward its landing slot and its neighbors translate out of the way: a live preview of the final order (disable with live_preview: false). Style the hover target via [data-drop-target] and the dragged row via [data-dragging] (or Tailwind presence selectors on the list root, such as [&>[data-drop-target]]:border-blue-500).

§Canvas drops

CanvasDropZone is the free-position primitive for node editors, whiteboards and floor planners. Start in-app moves with Draggable; the completed CanvasDrop gives you both the raw canvas-relative pointer and the corrected top-left position:

  • pointer: where the pointer landed inside the canvas.
  • position: pointer - grab, then optional snap and bounds.
  • Bounds: clamps the returned top-left point. It does not know the dropped element’s own width or height; use Bounds::clamp_item or Bounds::clamp_rect when you want the whole item inside.

Keyboard drops use the selected target’s measured center by default. Set keyboard: CanvasKeyboardPlacement::Origin or CanvasKeyboardPlacement::Fixed(point) when keyboard placement should be explicit. Pointer drops use pointer geometry and grab offset. If the selected target has no measured rect, the default Center policy receives origin from core keyboard geometry.

CanvasDropZone::<Node> {
    snap: SnapGrid(16.0),
    bounds: Bounds { width: 640.0, height: 360.0 },
    keyboard: CanvasKeyboardPlacement::Center,
    on_drop: move |drop: CanvasDrop<Node>| {
        place_node(drop.payload.id, drop.position);
    },
    for node in nodes.read().clone() {
        Draggable::<Node> {
            payload: node,
            style: "position: absolute;",
            NodeView {}
        }
    }
}

For richer constraints such as “keep the whole node inside the canvas”, use Bounds::clamp_item for simple bounds or the existing modifier chain (apply_modifiers, DragModifier::KeepInside, ModifierCtx) with the element size you know in your app. The pure helpers client_to_canvas, canvas_to_client and canvas_position are available when wiring custom interactions. Keep native DataTransfer components for browser and OS boundary drags, such as files or external text dropped onto a canvas.

§Auto-scroll

Wrap any scrollable container in AutoScroll and drags hovering within threshold px of an edge (default 48) scroll it by up to speed px per event (default 24), ramped by proximity. Works for native boundary drags and Draggable pointer drags, including mouse pointer drags. Pass active: Some(false) when a parent tracks drag state and wants to suppress scrolling. Pure MountedData, no JavaScript eval.

AutoScroll { style: "max-height: 300px; overflow-y: auto;",
    for row in rows { /* ... */ }
}

§Modifier keys

The file-manager convention works out of the box: holding Ctrl/Cmd during a drag forces a Copy effect, Alt forces Link. Both are reflected in the browser’s cursor feedback and in DropOutcome::effect, so your on_drop can branch on move-vs-copy. effective_effect is public if you need the same resolution in custom handlers. For positional constraints there is a composable modifier chain (core::modifiers): LockAxis, Snap and KeepInside, applied with apply_modifiers.

For simple zone models, apply_clone_or_move applies that convention to a HashMap<ZoneId, Vec<T>>. Give it an identity function so moves can remove the source item, and a clone hook for assigning a fresh id on copy:

DropZone::<Card> {
    on_drop: move |outcome: DropOutcome<Card>| {
        apply_clone_or_move(
            &mut cards_by_zone.write(),
            outcome,
            |card| card.id,
            |mut card| {
                card.id = next_id();
                next_id += 1;
                card
            },
        );
    },
    "Drop here"
}

For two plain lists, use apply_list_clone_or_move and pass the source list directly:

DropZone::<Card> {
    id: DONE,
    on_drop: move |outcome: DropOutcome<Card>| {
        let mut todo_items = todo.write();
        let mut done_items = done.write();

        apply_list_clone_or_move(
            Some(&mut todo_items),
            &mut done_items,
            outcome,
            |card| card.id,
            |mut card| {
                card.id = next_id();
                next_id += 1;
                card
            },
        );
    },
    "Drop here"
}

§Multi-select

let selection = use_selection::<FileId>();
rsx! {
    DndProvider::<Vec<FileId>> {
        for f in files { SelectableDraggable::<FileId> { item: f.id, selection, FileRow { f } } }
        DropZone::<Vec<FileId>> { on_drop: move |o| trash(o.payload), "Trash" }
        DragOverlay::<Vec<FileId>> { SelectionCount::<FileId> {} }
    }
}

Click selects one, Ctrl/Cmd+click toggles. Dragging a selected item carries the whole selection; dragging an unselected one carries just itself.

§File drops

FileDropZone {
    filter: FileFilter::new()
        .extensions(["png", "jpg"])
        .content_types(["image/*"])
        .max_size(5_000_000)
        .max_files(10),
    on_files: move |drop: FileDrop| async move {
        for f in drop.files {
            let bytes = f.read_bytes().await?; // web
            // or f.path()                     // desktop
        }
    },
    on_rejected: move |bad: Vec<(FileData, FileRejection)>| { /* toast */ },
    "Drop images"
}

FileFilter::content_types supports exact MIME types (application/pdf), top-level wildcards (image/*), all typed files (*/*) and structured suffix wildcards (application/*+json, */*+json). Matching is case-insensitive and ignores MIME parameters such as ; charset=utf-8. FileFilter::extensions is also case-insensitive and accepts extensions with or without a leading dot.

§Dragging out

ExternalDragSource {
    content: OutboundContent::url("https://dioxuslabs.com", Some("Dioxus")),
    "Drag this link to another tab"
}

OutboundContent covers text, links (written as text/uri-list plus text/plain plus text/html), rich HTML with a plain-text fallback, and raw custom (format, data) pairs.

§Nesting

Sortables inside sortables, boards inside boards: inner drag scopes stop propagation on drag start and drop, so each level owns its own gestures. Nested DropZones discover their parents automatically through context, which is what powers hierarchical keyboard traversal. No configuration needed.

examples/gallery/ is the project website: a multi-page site with one page per pattern, each pairing a live demo with a plain-language walkthrough and an API reference. It deploys as-is to GitHub Pages:

dx serve --example gallery --platform web --features web

There is also a focused board example:

dx serve --example kanban --platform web --features web

§Browser regression checks

The Rust tests cover pure state, SSR output and geometry helpers. Pointer capture is browser behavior, so the web path also has Playwright regressions. The Playwright config follows Dioxus’ web testing setup: it starts dx serve as the test web server and reuses an existing local server outside CI.

npm install
npm run test:web

The spec drives the headless fixtures in examples/regressions.rs: the sortable overlay ghost and its cleanup, releases outside a list or grid committing no reorder, autoscroll following edge drags (and stopping when the pointer leaves), canvas grab-offset placement, drop fall-through past rejecting zones, the Ctrl-drag copy convention, reorder buttons inside sortable rows, and the native boundary paths for file drops, external text/link drops and drag-out payload formats.

§Feature flags

  • serde: enables external::typed::{store, retrieve}, JSON-typed payloads over the native DataTransfer (wire-compatible with dioxus-html’s own store/retrieve) for drags that must cross app or window boundaries.
  • web: enables native pointer capture (via web-sys, pinned to the version dioxus-web uses) so mouse pointer-drags stay glued to the drag source even when the cursor leaves it - capture-solid dragging that keeps your styled DragOverlay. Off by default: the core stays dependency-free, and mouse pointer-drag falls back to a best-effort reconciliation (see Platform notes). Enable it for web builds: dx serve --example gallery --platform web --features web, or features = ["web"] in your Cargo.toml. Touch and pen never need it.

§Platform notes

  • Firefox native boundary drags: ExternalDragSource writes real DataTransfer formats so outbound drags work across browsers.

  • DragOverlay: pointer tracking uses pointer events, so custom ghosts stay under app control.

  • Windows desktop file drops have a history of platform quirks in wry-based webviews. Test on your target and consider a file input fallback.

  • animate::FlipItem is experimental: it is the one module whose behavior depends on browser paint timing rather than pure logic.

  • Mouse pointer drags. Dioxus 0.8 exposes no pointer-capture API, so the behavior depends on the web feature:

    • With web (recommended for web): the crate grabs real pointer capture on press, so the drag stays glued to the source no matter where the cursor goes - release anywhere commits the drop. This is the robust path and keeps your custom DragOverlay.
    • Without it (dependency-free default): a capture-free fallback - straying off the drag surface no longer cancels the drag, and a mouse released outside is reconciled when the cursor returns (via the held-button state). Best-effort; a release that never returns won’t commit.

    Touch and pen are unaffected either way - the browser implicitly captures them.

§Prior art

The Dioxus ecosystem has several dnd crates with different philosophies: dioxus-dnd-kit (mouse-synthesized, layout-stability focused), taino-dnd (framework-agnostic core, pointer-events) and dioxus-nox-dnd (headless sortable primitives). This crate’s live-preview displacement, collision fallback, modifier chain and gesture state machine were informed by reading them, and by dnd-kit and react-beautiful-dnd before that. What it does that the others do not: the native HTML5 path (OS file drops, drag-out to other apps, copy/move cursor effects) alongside touch and keyboard, across twelve patterns.

§License

Licensed under the MIT license.

Modules§

a11y
Accessibility helpers.
animate
Drop animations. Experimental - this module is the one part of the crate whose behavior depends on browser paint timing rather than pure logic; validate it in your target renderer and tune duration to taste.
autoscroll
Auto-scroll: when a drag hovers near the edge of a scrollable container, scroll it - the missing piece for long lists and tall boards.
board
Cross-container moves - the kanban pattern. Items travel between columns (and optionally to a position within a column) via the shared crate::core::DndContext.
canvas
Free-position drops - node editors, whiteboards, floor planners. The drop answers not just “what landed” but “where exactly”, corrected for grab offset, optionally snapped to a grid and clamped to bounds.
core
Shared primitives: the drag context, id/geometry types, hooks, and the Draggable/DropZone/DragOverlay components every other module builds on.
dragout
Drag out of your app - the mirror of crate::external. Wrap content in ExternalDragSource and users can drag it into other browser tabs, the URL bar, text editors, or any application that accepts the standard DataTransfer formats.
external
Drops arriving from outside your app - selected text, links dragged from another tab, content from other applications - plus typed serde payloads over the DataTransfer bridge for interop scenarios the Rust-side context can’t reach.
files
OS file drops - the one drop type where the payload arrives in the native event (evt.files()) rather than through the shared context.
grid
2D grids - dashboards, tile galleries, icon views. A grid is a flat Vec displayed in cols columns; dragging a tile onto another either inserts (everything reflows, like a photo gallery) or swaps (tiles trade places, like a dashboard) depending on ReorderMode.
multiselect
Multi-select drag: select several items, drag them as one payload.
prelude
One-stop import: use dioxus_dnd::prelude::*;
sortable
Reorderable lists - drag a row and the list tells you where it landed.
tree
Hierarchical drops - file explorers, nested menus, outliners.